I agree with you when the gauges pop up too abruptly, I could have introduced them more smoothly before actually throwing. I feel like gauges can be improved upon the most in this game. Thank you for the feedback and the compliments!
nuyze
Creator of
Recent community posts
Super happy that you enjoyed the story! And the twist is something I still chuckle about. If you saw the part on the islet, that's the good ending I hoped everyone would see! If you throw the last stone awfully, then you get to see a different ending, not especially bad, but you know, not good either. Thank you for taking the time to play my game, it means a lot to me!
Hello! I enjoyed playing your game, and I finished your demo after three tries. Here are some of my feedback, in order of priorities:
1. The space felt limited. I feel like you can use your space/alien theme and expand on it.
2. I wish I had more ways to deal with the aliens' projectile other than jumping and moving.
3. The player and the aliens (both the green and the flying one) shoot the same projectiles. Can they be different? It would be very cool if you can make aliens act like aliens.
4. I felt like health related upgrades we're a must to have (getting health back from killing aliens, max health increase). Otherwise, I don't think I would last long even if I have good or interesting upgrades.
5. I don't think I get health back from killing the flying alien.
Anyways, I look forward to seeing your game progress!
