Thank you for making this game. It's really sweet and soothing. I love the flower sending scene and think it will stay in my mind for a while. :')
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What a delight game! I really like the ominious feeling it has. Its art, writing, and music also go very well together, and the point-and-click part is comfortable to play. Thank you for the experience!
Heya, I’m nutta and this is my first ttrpg jam!
I plan to write a map-making game about a medium channeling a spirit who is trapped in Limbo and see if they can move on to the next life. (loosely inspired by the Haunting of Bly Manor, Conjuring, etc.)
I haven’t gone into details about game rules yet, but I’m thinking about using a deck of card to determine which room will be drawn onto the map, what will happen in each room, and where the spirit will move to next!
Player (the medium) will draw a map and take note as the spirit moves through each room of a manor/house/building to recollect the memories of their past life... or runs out of the time and forgot who they were.
Thank you for making this game! I can tell you guys pour a lot of love into it!
The artwork is stunning and the soundtracks suit each scene really well. I cannot stop blushing reading this loving tale. It is, without a doubt, a great game that I’d recommend to anyone who like wlw contents.
Guess I’ll go first :D
- My name is Nutta. From Bangkok, Thailand 🇹🇭(GMT+7)
- For this jam, I want to participate as a Pixel Artist. I can be a supporting 2D artist as well as programmer. (I can work with RPG Maker MV and have some knowledge for Twine)
Here is my art blog: https://nutta-draws.tumblr.com/
- I’m looking for a team!
- Since I’m looking for a team right now, I don’t have an original idea for the game. But I’d like to work on a game that talks about feminism and real-world problems 💪🏼
- Please feel free to contact me on twitter @nuttatulipa
- I am an aspiring game dev and have joined few jams as an artist and programmer, but there are many things I still have to learn.
Sugar Sugar Rune has a special place in my heart but as I grow up, I wish to see more of magical girls who fight real-world problems too!
Heya! I noticed that there are many people joining the jam already, but there has not been a team-finding topic/discord set up yet. So I’d like to make this an unofficial place where people can do it.
(I am not the jam host and cannot contact the jam host yet so there might be changes in the future) The thread is now approved!
Suggested template for self introduction & team finding:
- Your name:
- Your game developing role: (artist, programmer, musician, writer, etc. Bonus: share a link to your previous works)
- Are you looking for a team or teammate?
- Your game idea:
- How can people contact you?
- Tell something about yourself! (Who are your favorite magical girls? Your favorite games?)
Thank you for making this game! I had a lot of fun playing it.
The story is very well written, and the art is really fit to the theme. Using twine-like links in dialogues is also very clever!
Thank you for playing! Your comment means a lot to us! As for the loop, we have fixed the bug and will released the fixed version by this weekend, but for now you can bypass the loop by reading the daily announcement messages with Cancel button [X]
(Guess I’ll be the first person from my team who writes this, so here we go!)
First of all, I have to say that Escape From H1-MA Station is such an ambitious project for a 14-day jam! We planned so many things at first and had to cut the numbers down to make a minimal playable game. (Unfortunately, the game was still submitted late. But on a bright side, our team started quite late as well.)
I was very confident with the engine (RPG Maker MV) at first because I’ve some basic knowledge. But making a visual novel with time-resource managing element was totally a new territory to me. It was challenging, yet entertaining to implement the time-calendar system and build the jobs and crafting system around it.
Since my knowledge about plugins was rather limited, I created most of the game mechanics with RMMV eventing. (The game used many tricks I’ve learned from old gba-era games, like combining some UI with the backgrounds)
The over-world map below was made solely with eventing. ;)
It surprised me that the visual novel part was actually the most time-consuming section of the development. One reason was because the engine was not mainly made for it; I had to put the character sprites and the script into the game sentence by sentence. (All of that worths the taken time though, because many players were impressed by it!) At least now I know how to do it quicker for the next games.
All in all, it was a fun experiment making this game. It also taught me a good lesson about communicating with my teammates, especially when our team was from different timezones across the globe! Using Trello was a good way to keep the team updated and sharing the files on google drive made everything more organized and easy to find, which become crucial when I needed to put everything together.
I hope this post-mortem not only lets me reflect on things happening over the past few weeks, but also interest you to try our jam entry out!
Our game is complete and the game files are now uploaded to the game page!
After the explosion of frozen star Tomo-E, our protagonist, the young engineer Phi, is put in the situation. With the frost blast meant to reach the station H1-MA, find a way to survive in any means.
- Manage your time and resources to achieve your goal
- 2 unique endings
- 3 npcs with quests whose fate you can determine
- 45 mins ~ 1 hr playtime
- Beautiful sprites and backgrounds from @dotoriii
- A chilling dark yet soothing script by @CaptainCamaron
- A game design and concept by @nuttatulipa
Small(?) Animated Update this time! 🥳
Could this be... the beginning of a greedy landlord?
Just kidding. These are just placeholder dialogues and UI, but aren’t the art assets looking amazing in game?
Heya, survivors! ❄️🚀
We’re approaching the second half of the jam, and here are some small updates from the first days of this week:
dot has designed minor characters who will make their appearances throughout the game, like Reporter, Landlord, and Security Bot.
They also created the sketches of background pictures for each in-game location. Can you spot the Easter eggs in them?
CaptainCamaron has finished the scripts for Felix’s and Squish’s Befriending events. He plans to continue quickly to the next part, so there will be time for the scripts to be polished before the jam ends.
As for the programming aspect, I have implemented the Rocket Building and Crafting into the game, as well as a simple Inventory System.
I am currently working on balancing the time-resource challenge (with calculation on google excel). Once I have with it, I’ll start putting scripts and asset arts into game.
Talk to you later in the next devlog!