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Nutio

9
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A member registered Jan 01, 2024 · View creator page →

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Best strat, line up along the edge (left or right side) and go afk👌

(1 edit)

The menu reminds me of this kind of meme. You should add some screenshots from the game to its itch.io page.  :)

The game's thumbnail seems enticing, though as you said, the game isn't balanced.
The goal is tricky to achieve (I can't do it, oh well), and the premise of fighting the player would be fun to play around with.

Oh I will

Like the name, though I can't seem to progress. I'll assume it's just the same bug that you mentioned, and I'll assume that there's a swan in the files somewhere😺

Love the game. Clean style, a nice attack animation, the art is consistent, and the menu is just beautiful.
Would be great to see an expansion on the game, like power-ups and difficulty scaling.
Just feels nice to play, you are getting 5/5 in everything from me  :D

It took a good minute before I realized that I could scroll around😅
It seems you've set the stage, but it's just lacking that last player input aspect.
I say finish it up and see where that brings you.

I wonder, is a goose a type of swan? Anyhow, I have failed to complete the game😔
The healthbar grows too fast, the goose is spazzing out, but these are just simple fixes to my pet peeves.
Game is intuitive without reading any instructions, and the art style is consistent.
Too bad there weren't any duckings, people love ducklings  :)

Hey'o, I enjoy diving head-first without reading any sort of guide or how-to and here are my two cents.

It's feels like your game's main mechanic is missing it's 'impact' if you know what I mean. 
For one, I don't see any "colored planes" on the lanes, but I'm not sure if that's an error or something.
Two, changing the timing like ζοιδ mentioned below should really help I imagine (since games like BeatSaber give the player time to react to oncoming beats).
And three, beat games are more or less alien to me, but your game mechanic of knobs could become promising.

A solid first entry.