Thanks! I think the fact you need to angle the jumps and that you can't move while charging the jump just naturally makes the game play more slowly. I did want to add more puzzle elements than just the boxes, but only had so much time.
nurstudios
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fantastic job! like others said the thing to revive units wasn't clear but i still loved the game, i was able to beat it even without reviving (a couple levels took me a few tries though). I thought the variation of different things being available or not available on different levels was great. I didn't love the snail though I feel like sometimes he would get stuck on the bottom of the screen, maybe he was trying to run towards a blob of goo that was just offscreen? Regardless one of the best games I've played from the jam!
Great job! Art and sound are amazing, and the game is fun and polished. My only suggestion would be that there should be some kind of penalty for attempting to match 2 cards that aren't the same, maybe you give one card from your pile to the player you tried to match with. Otherwise the only element of the game is reaction time where you will just always be faster than the AI.
i couldn't figure out what to do and when i was able to move the gun parts onto the wall, i had no idea why it was happening because it just felt like i clicked stuff over and over until something happened. And not to be that guy but there is text in the game due to what are presumably debug messages popping up in the corner of the screen. Also if you're going to make an exclusive fullscreen game, at least let me close the application with CTRL+W



