Does the crash reproduce always at the same point? From the logs seems like Godot's Forward+ rendering pipeline fails to properly initialize and the crash seems to occur when attempting to fire the engine. Perhaps, the particle system makes it crash... did you manage to lift-off and see the plume of the engine?
Also, please try to run the game with the option --rendering-driver opengl3
nullterm
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Junkyard Space Agency may not be "the spiritual successors to Kerbal Space Program", nor we have 80 Mil of budget and a huge dev team.
But it has multiplayer, spacecraft built from beer kegs and scrap metal, plus the alpha was just released on itch.io!
We really need people trying it out, especially on low-end machines and laptops. And obviously, we're hungry for feedback!
Hello, and thank you for trying out the game!
About multiplayer, at the moment we're sticking to the idea of "parallel universes". Basically, everyone normally plays in the "main" universe, where time doesn't accelerate, just matches real time. But when a player wants to warp, they are put in a copy "shadow" universe, with their spacecraft only (or a willing friendly spacecraft). Time there can accelerate at any rate, but spacecraft and bodies still move along realistic orbital mechanics, and on-board consumables are still consumed as function of the elapsed time. Once the player exits the "shadow" universe, they'll be reconciled back to the "main" one, i.e their spacecraft position relative to the orbited body will be the same as in the "shadow". From other players' perspective, it'll be as if they just popped out from one place and reappeared in another. This mechanic is not implemented yet though, and will come in future versions.
We're aware of the difficulty to plan complex maneuvers from the in-game cockpit UI, so there's a more KSP-like map view, that you can toggle via M key. But if you use the Orbit tab on the MFD, you'll see a lot of useful stats that'll allow you to perform precise rendezvous maneuvers. Just make sure to select the rendezvous target in the Map tab.
If you need more help, hop in to our Discord server!
