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NuggetMayanz

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A member registered Jun 05, 2021 · View creator page →

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Hi J,

I wanted to follow up now that I have worked directly on the scaling issue you reported.

I have pushed several changes to improve background handling and to make the Fit controls behave more predictably. The fixes are partially in place, and they already improve scaling, but the system is not fully polished yet. Some edge cases still behave a little rough while I continue refining the underlying layout logic.

You should see more accurate proportions than before, although the behavior is still in progress and may change again as I improve it further.

Thank you again for pointing this out early. Your report helped me focus on an area of the engine that needed more attention.

As mentioned earlier, the transition to the new name, TaleClip Studio, is underway, so future builds will use the updated branding.

If anything feels off with the revised behavior, I am glad to take another look.

(1 edit)

Hi J,

Thanks for the screenshot. It makes the issue very clear.

What you are seeing is VNGEN Studio's current Fit Mode behavior for backgrounds. Right now, backgrounds scale automatically based on the selected mode (Cover, Contain, or Stretch). Because “Cover” zooms to fill the entire stage, it can crop or distort images with different aspect ratios. That is what is happening in your screenshot.

To get the correct proportions right now:

  1. Select the BG track item.

  2. In the right-side panel, change Fit from Cover to Contain (keeps proper proportions) or Stretch (fills the canvas).

The resize handles you are seeing are for panning, not manual scaling, and I agree it is not as intuitive as it should be.

I am currently adding new scaling controls so backgrounds and other layers will behave more predictably and allow proper manual adjustments. This will be included in an upcoming update.

Also, a small heads-up: VNGEN Studio is being renamed to TaleClip Studio soon. Same tool, just a name that better reflects its direction.

Thanks again for the feedback. Let me know if anything else feels off!

You can absolutely stop playback on a specific frame. The timeline has a built-in “scene end” marker that tells the preview exactly where to halt.

If you already have the playhead on the frame you want, open the timeline toolbar, turn off Auto Scene End, and click Scene End = Playhead. That locks the stop point to the current position.

If you prefer doing it directly on the ruler, right-click the timeline and choose Set Scene End Here. That puts the stop point wherever you clicked. Once it is set, the preview will stop automatically as soon as it reaches that frame. You can switch back to automatic behavior at any time by turning Auto Scene End back on.

The program has had a lot of updates over the last couple of days. If you are using an older build, it might help to redownload so everything behaves as described.

If you want even more precise frame control, such as single-frame stepping or numeric time entry, tell me what you need and I can work it into a future update.

Hi, goliard! 

Thanks for the feedback! VNGen Studio is still very early, and a lot of the UX definitely needs clearer guidance.

To answer your questions:

Language / scripting: It uses Python under the hood, but most work is done visually on the timeline rather than writing code directly.
Buttons / clickable areas: These are supported, though the tools for placing and previewing them still need polish.
Loading assets: You can load assets; the current workflow just isn’t very discoverable yet, which I’ll be improving.

You're absolutely right that discovery-only learning only goes so far. I’ll be putting together some basic onboarding steps and clearer UI guidance soon to help make the workflow easier to understand.

Really appreciate you taking the time to try it and share your thoughts. Feedback like this is exactly what's helping shape what I improve next.