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Nufko3

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A member registered Jan 29, 2019 · View creator page →

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Yeah, we know. Its just an animation and not the real source of the damage. I noticed it on the last day of the gamejam and I figured it was better not to break anything, so we had to leave it. We had lots of other stuff to fix so it seemed like a good compromise.

Thank you very much :)

Well they are meant to be environmental hazards. So its intended that you can walk by their sides. They are there to punish players that are just running through the dungeon and not paying attention :)

It's quite easy to know if you hit an enemy - knockback sends them flying off :)

But we do know that enemies attack you from a bigger distance than they should, which results in the player being unable to avoid being hit. You can always tank some damage, and then let your health regenerate, so it's not that big of a deal.

Best regards - Dwarven Studio

Hi! We made sure to make the enemies differences bigger in the latest build. You can try it now by playing the WebGL version or downloading for Windows

Thank you. We went for the retro look and I believe it worked out great

Thank you! The NPC's movement actually reuses the same system I made for my racing game Kaninchen Kart where it is used for AI opponents.

I hope this helps. -Nufko3

Hello. There should be a cutscene. Maybe you didn't finish the previous quest

♥️

Super hra. Perfekntne

Super Foxo World 2.0

+ fixed dragon

+ fixed hitboxes

+ added coin counter

(2 edits)

Sorry, I tried to fix it. Thanks.