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Nick Tomsho - Game Developer

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A member registered Sep 13, 2020 · View creator page →

Creator of

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Very cool use of the theme. It was a fun and really intuitive mechanic. I wish there'd been a bit more puzzle gameplay to it as it felt like the solutions were all pretty obvious, it was just a matter of getting the timing just right. That said, the timing on all the levels just the right difficulty to be satisfying without being frustrating. Well done!

Very cool concept done in a clever minimalistic way. Very tricky though. I didn't have the patience to get past level 10! A well-deserved win, congrats!

Hey thanks for the kind words. There is an option to reset the level in the pause menu, clearing out all the bodies. We definitely could have done more to point that out to players so they don't get stuck like that, so thanks for the feedback.

Solid feedback. Thanks!

Thank you kindly!

Thanks for the kind words. There is a way to reset the level in the pause menu, but definitely realizing we didn't make that clear enough for players  they could do that.

There is! If you pause with Esc there should be an option to Reset Level. Thanks for the feedback.

Yeah that's not something you can just change at the 11th hour like this when people put their teams together weeks in advance. If we're willing to only accept 5 free courses there is no reason we shouldn't be allowed to have a team of 6.

Awesome work. I'm having an issue with it though. The sprite looks fine in the idle animation, but when I play the bow shooting animation, the sprite turns blurry. I cropped the individual sprites in that animation to match the dimensions on the others, but I'm still getting blurriness. Not sure what it is about that set in particular.