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nthnlws2

9
Posts
A member registered Oct 25, 2024

Recent community posts

Did you end up using a subviewport of the entire level maybe? With its own camera? Just a guess

Had a great time trying this out, got to 44, all due to those silly ducks :). Great concept, would def have fun playing this with more minigames, little rests to slow the pace down in between (maybe every 10 score). Great art and music, definitely sold the "prantic" design.

Loved the art style and animations. Level flip was smooth and well done. 

I did a lot of what some others have mentioned, I spent a while trying to pick up the potions :D. And I could not get past the red section due to the tilted platforms. But good music, smooth game. I really liked the minimap also.

Art has Portal-esc vibes, liked the style. 

Beat the game because I found out that the scare button doesn't actually cost you anything :D. Great little concept, had some collision issues where I couldn't click a tree or a lumberjack behind a tree. Couldn't get water to drop once, but overall has some good potential in the clicker-style game category.

Doesn't really seem to fit the loop theme. My score reset a few times by itself. Has potential with some animations, new maps, maybe different enemy types or player abilities.

Hand got tired after 2 score :). Was not entirely sure how the timer system worked after picking items up, sometimes it went up and sometimes it went down. 

Procedural/city generation was nice, wish there were more camera options to be able to see it. Powerups to assist with movement (maybe something that starts to automate the joystick rotation speed a little bit) would be nice to help reduce the difficulty of the mechanic. Nice work!

Do you have a discord? Mine is n8thegreat, I'd love to talk to you some more in some specific problems I'm having that I'm sure you've implemented.

Very in-depth Godot build!, came across this while I was looking for Godot resources. Any chance you will be publishing the code or Github repo for learning?