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Nth brnd

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A member registered Feb 16, 2023 · View creator page →

Creator of

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Hi! I didn't know GB Studio and I have to say it's really cool!

However, it's really complicated for me to be able to do a Gameboy port even with GB Studio. 

I'd have to completely recreate the game on it and unfortunately I don't have the time.

GB Studio looks like a fun engine for making small Gameboy games, so maybe one day I'll try to port the game, but for the moment, I don't have too much time.

Thanks for your comment!

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Hi! I understand the lack of accessibility. I'll try to fix it when I have some time.

Thanks for your comment!

Thanks for the comment!

Hi! Thanks for the comment and for the kind words ! I'm glad you liked the game!

Hi! Thanks for the video and for your comment! I'm glad you enjoyed the game!

Hola! normalmente no es necesario instalar Unreal Engine para lanzar el juego. ¿Cuál es el error exacto cuando intentas iniciar el archivo exe?

Hi! Thanks for the video! I'm glad you liked the game!

Thanks for your comment! I'm glad you liked the game!

Hi! Thanks for the video!

Привет, спасибо за ваш комментарий! Когда у меня будет больше времени, я поработаю над поддержкой геймпада.

So much the better! I'm glad it can work properly!

When I have a bit more time, I'll try to make the game compatible with the gamepad! I'll have to adapt the aiming direction with the gamepad sticks, and I'm sure the project you sent me will be a great help!

Anyway, thanks again for your feedback and for the time you invested!

(3 edits)

These options are indeed available in project settings, but the game engine doesn't support versions older than Directx11:

If your graphics card doesn't support DirectX11, unfortunately, I don't think it's possible to launch the game.

EDIT: The game currently supports DirectX12, so if your graphics card is compatible with DirectX11 versions but not with the DirectX12 version, I understand that this may trigger this error. 

If you wish, I can release the game with DirectX11 support if that helps.

Hi! First of all, thanks for investing your time in this! The project was very clean and easy to explore. I tested the 2 new aiming direction of your project, unfortunately I don't know why, the delta-derived attack angle didn't work well, but it doesn't matter since I understood what you were getting at.

The third example with the easing added was certainly the most interesting!

One thing I've noticed is that the feel and the way of playing the game changes completely, and personally, I'm having trouble getting used to this aiming direction (being used to the one in my game myself).

When I saw your comment, I first wondered if it was a design error on my part, and then I did some research to see how other top-down games do it, and I realized that most games (especially top-down shooters) have a camera that follows the player, so the player can move without the aiming direction changing.

I think what can be confusing in my game is that the camera is centered on the rooms, so the player has to manage the movement of the player and the mouse cursor.

Despite this, I don't think the current aiming direction is a design error. I really like the gameplay of my game and I'm sure some people will find it a pain in the ass.

Far be it from me to minimize your opinion or to say that there's a right way to play or a wrong way, but I think we all have different ways of playing and maybe my game doesn't allow for many of them or doesn't suit everyone, which may be a pity, but by changing the aiming direction for another, I don't think I'm correcting a bug but rather changing the way of playing the game.

Since I'm attached to the game's current gameplay, I don't think I'll be changing the aiming direction for another. I hope you'll understand what I mean!

Nevertheless, I'd be curious to know if any Top-down games have inspired the different aiming directions you've sent me!

Anyway, thanks again! It was really nice of you to invest your time in this!

Hi! Thanks for the video and for the follow! I'm glad you liked the game!

Hi, since the game was made under Unreal Engine 5, a DirectX 11 capable graphics card is required to launch it.

As you said, a game like this shouldn't require a heavy graphics card, but unfortunately there's not much I can do about it.

Hi, I don't think I'll be releasing the game on another operating system at the moment. Unreal Engine makes it possible to package the game easily on several operating systems, but either that requires modifications to the game (porting it to Android, for example) or it requires hardware that I don't have (Mac, Linux etc.).

I could try to test all this with a Virtual machine, but for the moment I don't have much time for that.

Maybe later, but I'm not sure.

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Thanks for your comment! I'm glad you liked the game!

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Hi! Yes, I used vertex snapping for the sprites in my game! It's not always successful, especially in the larger spaces when the camera moves to follow the player, but overall I think it's ok!

I've also made sure that the sprite sizes are consistent even for particles! As you say, I think it's these little details that are crucial to good rendering!

As for the problem you describe with the aiming direction, you're not the first to talk to me about this, and personally, I always have a bit of trouble understanding what's wrong with it.

It's not easy for me to imagine the solution you describe in play.

Can you think of any games that would have the virtual pointer you're describing? It would really help me understand what could be improved in my game!

Thanks for your comment! 

Thanks! Actually, Unreal Engine is the only game engine I know, so I made do with what I had!

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Hi! I've just added the game's soundtrack to the page! You can download it if you like!

Thanks for your comment! I'm glad you liked the game!

Hi, unfortunately I don't know Linux at all. Unreal Engine allows me to export my game to Linux without any problem, but as I have neither the knowledge nor the hardware, I don't think I'll venture there for the moment. 

Maybe later, but I'm not sure.

Thanks for your feedback!

Hi, that's a good idea but unfortunately, at the moment, I don't have the time to make a mobile port of the game.

I'll try to make an android version later when I have time!

Hi! Thanks for your comment! I'm glad you liked my game!

It would be possible to integrate several languages into the game, but unfortunately I don't have much time to devote to this task at the moment, maybe I can take care of it later.

But I'm curious to know what language you'd like the game to be translated into!

Thanks for your comment !

Thank you for your comment !

Thanks for your comment!

Hi, I'm not sure I understand your problem, you don't normally need Internet Explorer to download the game. The download button should work with any web browser. Has this happened with other Itchio games?

Hi! To defeat the secret boss, you'll need to use the hammer: 

It doesn't take the damage of other weapons.

I just realized that I'd forgotten to mention this on the page.

I hope it helps!

Hi! Thanks for playing my game and for the kind words! 

I agree with you about the font issue, you're not the first to point it out and I should definitely replace it in the future!

Thank you again for your detailed feedback! It really means to me!

Hi! Thanks for playing my game!

I can understand that the font is difficult to read, I didn't think about it when I created the game.

I'm not sure I understand your second problem, the hero strikes towards the cursor and normally, the turn (around the player) should rotate towards the cursor as well.

If your game looks like the gifs I posted on the itchio page, then it's not a bug.

I hope I've answered your question correctly.

Thanks for your comment!

Hi! To get past the bat room, you have to go around it to the next door.

If you approach the bat, it will fly away.

In the newest version of the game, things are (hopefully) more obvious.

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Thank you for your comment, I'm glad that you liked my game !

Hey ! Merci d'avoir testé mon jeu !

J'ai utilisé Unreal Engine car c'est le seul moteur de jeu que je connais et, bien qu'il y est quelques outils pour les jeux 2D, c'est un peu une galère pour avoir un rendu correct en pixel art (et encore, c'est loin d'être parfait).

La pièce où il faut taper le mur pour révéler la porte est bel et bien une inspiration des souls.

La salle de la chauve-souris n'est pas évidente et le dialogue de Desmond devrait pouvoir être passer, moi même ça m'ennuie lorsque j'y rejoue !

Je corrigerais tout ça plus d'autres bugs une fois que les votes de la jam s'arrêteront.

En tout cas merci pour ton feedback et d'avoir testé mon jeu, ça fait vraiment plaisir !

Hi! Thanks for taking the time to play my game.

I agree with you about the behavior of the enemies. For me, it is not an annoying thing to fight against them, but it's definitely not fun either.

I don't know if you managed to fight the final boss because his behavior is a bit more fun to play.

Anyway, thank you for your feedback!

Hi! Thanks for taking the time to play my game.

There are 30 rooms in total. In 10 of them, the next door is hidden and will only reveal itself if you interact with the elements in the room.

I definitely should have made things more obvious.

Thank you for your feedback!

Thanks for taking the time to play my game! I'm glad you liked it!

This is a really good game !

-Art, camera movements and SFX feels very smooth.

-When i look at the pixel art of your game, it's like there are 2 differents style : 

-A one with different shade of colors for textures and backgrounds and a simplier one with almost solid colors for the players, ennemies or even the fountain.

-From my standpoint, these two styles are not normally suited together, but the fact that you managed to put a smooth animation for almost every element, makes the whole graphics coherent from start to finish, and final result looks really great.

-The music and the SFX are really good. Modification of sounds like when you get hit really add to the action of the game.

-The gameplay is enjoyable, each area looks different which is nice (the 3rd one is really good), the lighting is well done, bosses are fun and details like the snowmen melting after being hit by fire is apreciable.

-I would say that the enemy projectiles can sometimes be difficult to see due to the large number of particles, particularly during the first boss encounter, but the overall is very good, for a month only it is really well done !