Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ntandel

5
Posts
A member registered Nov 03, 2024

Recent community posts

(1 edit)

 Group 4 review : These concepts seemed rather fascinating to me right from the start due to the beautifully created atmosphere of the films.   The graphics and overall look of the pages are catchy and aligned with the chosen topic;  

The content is well told but perhaps at some point the author could have supplied some more background information. The background more as plot items or through storybook objects or paintings could further strengthen the relationship of the player with the game.

Good Work at the end

(1 edit)

Group 4 Review 

This made it quite a fun game overall, the simple mechanics and overall traditional feel put it at that point. Kirby floated through pipes in a more claustrophiaic manner as in original game. It has designed controls that are easy to respond to and therefore, very easy to master. A slight change towards the gravity or flapping mechanics might be just enough to make the game smoother in terms of mechanics and be more fairly challenging. The visuals show as cute as the original design of the game. Possibly, if one desires to add wavelengths to the environment, one could include variety or animations in the background could do the trick.the addition of a light theme to the game, such as having goals such as unlocking new characters or different backgrounds would appeal to the players more. I didn’t have bugs as large as that, which is excellent! 

Conclusion: Flappy Bird is entertaining and pays sincere respect to a well-known game. I somewhat do appreciate the effort behind it and am eagerly waiting for the growth of the idea. Great work!

 I just loved Elora’s Journey!!! The graphics and gameworld sucked me into the game. Exploration and puzzles are something. The  controls are mostly direct, thus fly and interact with the environments you find rather easily. Nevertheless, certain actions, that is, [specific action], appeared stilted.  The art style is wonderfully done to accommodate and supplement the magical prerogative of this show; bright colors, more details on the clothes, and epic backgrounds. They considered making some of the background objects move, or have lively weather conditions as an option that would make the world lively even more. It gives a starting point for investigation into a story that is otherwise quite fascinating. A little more of her travelling companions, or her own dialogue in game, could humanize her more and make it easier for players to feel a connection to her.  I like that it is a kind of fantasy adventure game with puzzles primarily. Adding mechanics such as [suggested unique mechanic] may be useful to enhance its depth and make the players interested.

Conclusion: Elora’s journey represents creativity and possibility as it offers one of the most appealing and easy experiences. I like the effort that has gone into it and hope to see it grow from here. Great work!

Group 4 Review : Slender Year 1 was really interesting and I played it, I liked it. The game manages to emulate the experience of horror games, on at least the level of ambience. The sound effects used also make the show quite creepy and that makes me feel uncomfortable all the time. The controls could be operated easily as they were well placed although the mechanic applied on sprinting was a bit s Fowler though that during the escapes  Some of the aspect is enriched by good level design, although mostly it is serve to establish well-coming ambiance.  increasing detail on these textures or including more could help give better presentations. The main context of the story integration is very compelling but it just lacks extra info and mystique.   The game indeed puts a spin on a straightforward horror motif, a decent idea Further specialization may include aspects that were not mentioned, such as the nonuniform behavior of enemies, changes in game environment, etc.

Conclusion: I embrace the efforts and innovation that went into it. Good job here, and keep it up; I am very much looking forward to reading more from you.

Group 4 Review : Time Knight combines time manipulation and a simple action platformer very well. I found liking in levels of creativity and a touch of strategy that was part of it! Eye-popping visuals are useful, but more often than not, the backgrounds themselves are already displayed to be quite recurring.  As for this story, it is still kind of interesting and it can be implemented into gameplay to a better extent. Additional mini-features that will be perfect for it are character dialogues, or maybe some more items which can be discovered in the game setting. Of course, fairly moderate bugs attacked when it came to actions The optimisation of those moments would enhance the immersion of the players. This has not been done before to a great extent but there are some fascinating ideas, one of the most spectacular areas is time manipulation. Perhaps incorporating more particular time-based puzzles into the gameplay could just make the game even more exciting.

Conclusion: Time Knight is quite good-based and rather inventive. Great work so far! I am also eagerly waiting to see how it goes further!