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Nsfwylft

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A member registered Apr 23, 2023 · View creator page →

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the game should open in full-screen already, but if it isnt then you can press alt+enter

Thanks for the detailed review! It's good to hear the the upgrade progression is paced well since I didn't have time to test. I did want more dialogue during the upgrades, but that also fell victim to running out of time. What size monitor do you have? I have a 2560x1440 monitor, and the text looked okay to me, and I wasn't sure how it would look on other sized monitors. I suppose a home arrow would be useful, I never considered what the map would look like when it was fully cleared out. I did think about having the belly size change based on how many children you're carrying, but 1. I wasn't sure if players might miss out on the last size by just getting 2-3 at a time, and 2. I wanted her boobs and butt to get bigger, and I thought it would look a little strange if those were growing and shrinking too. I'm glad you enjoyed the game! Hopefully this time I can do a post-jam patch (I will at least fix the crashing), since the main thing I wanted to add was more cutscene/dialogue stuff.

I did plan on having dialogue during each "level up", and as a whole I did want to have more characters, but I just ran out of time to add anything other than the beginning and end cutscenes

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This was pretty fun! Nice art from you as always, and I really liked the dialogue! One "bug" I noticed was that fish which were part of the meal would also count as "discarded" for the one recipe, so the multiplier got really high and I could just fishmax my way to the end

I had a friend show me the error when they got it, it's a variable check that I forgot to change to the actual variable because I added it in on the last day, and since the button worked before I didn't bother to check again

I'm surprised you think of Slime Hunter Taylor so highly, it definitely feels like I've come a long way since then. Thank you!

Thank you! I'm not sure why exactly the text cuts off as it always displayed fine for me, but it looks like there's a simple option to allow resizing the window. I'd want to at least do a balance/QOL update, but then for a major update after that, I'll have to see if updating the game or making a full sequel would work better, but I have thought of where I could take this after the end!

The window size is locked due to how Gamemaker handles game windows/room size. I know there ptobably is a way to change the resolution, but for a short game jam game it's a little overkill I think. Thank you for enjoying the game!

No secrets, everything in the game is all I had planned

I am aware of this bug and how to fix it. I'll have another bug fix update soon with some other stuff in it

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I'll keep a list of known bugs here for everyone to see. Version 1.1 has these bugs fixed, so I would recommend you play with that version, however for the judges please use the original "Vivian's Diner Shift" download for scoring.

  • The top left table on day 2 is offset, so you can't put anyone there
  • The customers stack on top of each other, so you take a random customer when you interact with them
  • The lose screen says to press spacebar, but it's actually coded to go away on Left Click

Thank you! For the seating, I think what it is is that 1. One of the tables on level 2 is just a little bit off-grid, which breaks that whole table, and 2. I thought the customer queuing was working but it broke when I put in the sprites, so all the customers stack on top of each other so you just grab a random customer from the pile with no way to know which one it is.

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Thanks for letting me know! What happened was I renamed the game file from the project name, but I accidentally deleted the .exe file extension from the "Vivian's Diner Shift" file so it didn't recognize it as an .exe file. It should hopefully be fixed now!

Apologies for any bugs or crashes! I didn't have much time to play test it ahaha

To be honest, I've done absolutely nothing on it since the game jam ended. I'd still like to come back and work on a full game, but I'm really bad at finding the motivation to do things, and starting this up again is a big hurdle for me.

This was a fun game, the dialogue was nice, crosscrescent's art is great as always, and the differences between the three fairies was neat. The one problem I had was with the soul fairy, where the short attack range made killing enemies without getting hit hard, and so I had a big group of enemies at the end (with some of the 2nd werewolf enemies still alive). This made everything slow down and lag, even after culling the down the group.

It isn't a very long game, only around 30 minutes to beat (even shorter if you skip through the cutscenes), so I thought a save feature wasn't really needed.