Haha makes sense!
ns dev
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A member registered Oct 31, 2024
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A lengthy mech based platformer similar to the one's found in the 16bit era of gaming, but for the Game Boy Color.
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Recent community posts
Castlevania: Symphony of the Night for the SNES (demo) comments · Replied to kaffeeware in Castlevania: Symphony of the Night for the SNES (demo) comments
The improvements are really showing, and is definitely adding more polish to the game! The new death animation for the last boss is fun, as well as the Gunstar Heroes like homing bullets!
If I had any major critiques, I'd say that it may be a good idea to make the pink energy spheres smaller, and a bit slower since the player is pretty large. Also, instead of an X, maybe put HP or LP for the health number if a life bar is out of the question.
In any case just some suggestions. I have more, but I don't want to come off as a nag so keep up the good work!
Castlevania: Symphony of the Night for the SNES (demo) comments · Posted in Castlevania: Symphony of the Night for the SNES (demo) comments
September 19, 2206 UPDATE - Milestones and Other Things comments · Replied to JohnnyPhats in September 19, 2206 UPDATE - Milestones and Other Things comments
June 18, 2206 UPDATE - Stage 2 WIP comments · Replied to BanefulBlade in June 18, 2206 UPDATE - Stage 2 WIP comments
2026 New Year Update PT 2 - Weapon Demo And First 10 Minutes comments · Replied to ManFila_SP in 2026 New Year Update PT 2 - Weapon Demo And First 10 Minutes comments
2026 New Year Update PT 1 - New Stages comments · Replied to ManFila_SP in 2026 New Year Update PT 1 - New Stages comments
What Starting A New Game Looks Like - And Late Night Developer Ramblings comments · Replied to ManFila_SP in What Starting A New Game Looks Like - And Late Night Developer Ramblings comments
