I ditched the health bar in favor of the player changing colors when they get damaged. I might consider making the flight indicator bigger, or even just a bar that depletes, but outside of that the UI is pretty much complete馃槍
It's a platform game for the 30+ year old GameBoy handheld system (granted greatly enhanced by the GameBoy Color), so expect content and gameplay that's typical for games of that generation.
The game is still in development, but I will have it for sale once the game is complete. I might look into working with a publisher to have it available on consoles and Steam.