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npz7yyk

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A member registered Feb 29, 2024

Recent community posts

(1 edit)

Hi! I really enjoy this game and it makes a lot of fun for my friends and me. After playing for about 100 rounds, we all agree that there is actually a "pity" in this game: there are no misleading neighbours. I think players will all experience this: if you are playing seriously, then no neighbours will be killed, or at least, when you make a mistake, then it is very likely that the mistake is getting a fake one in rather than killing innocents. Therefore, we would like to suggest that, how about taking in misleading innocents? That is to say, some real neighbours will appear not exactly the same as declared in documents (we will kill them in the current settings, right?), but this can be perfectly explained, so we should not kill them. For example, maybe the physicist forgets to wear his glasses this time, but he will admit it when you question him, and if you phone his wife, she will tell you that he forgets his glasses and he is on his way home. In this way, the game will be much fancier. (Of course, more complex for coding hhh). Looking forward to your future work!