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noyen1973

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A member registered Jun 16, 2020 · View creator page →

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I unpacked it into the usual Downloads folder.

I had to copy the "pas6502" folder containing all the files to the main C:\ drive.  Editted "pas6502.ini" to point to my emulators before it would compile.  When I look in the Options>Paths window the directory paths do not show the values I manually edited but your app still compiles and runs.

I have the same problem.  Do I need to have Kick Assembler and Exomizer installed?

I repurchased and when downloading the file is named as  "Dungeon Gathering Full Ver. 1.1"

I purchased the asset pack back in Dec. 2023 but when I click the download button it only shows me the free version.  Has something changed?

The Aseprite file is missing some of the images from the PNG file.

Any plans for a bundle with all of the Tiny RPG assets?

Nice work on the ninja series. What size canvas are these on?

Any plans for an Japanese themed tile set and background like a bamboo forest or interior/exterior houses?

Nice to see an update.  Here's a video of something I've been working on, 

Fantastic work!

One word of caution, do not use the Red Cross logo as it is a protected logo.  Either change it to another color like green or letter like 'H' to represent a health kit.

Love the art and look forward to seeing more characters and environments.

I have one suggestion, provide an unpacked sprite sheet organized by animation sequence.

Off to a great start here.

Perhaps a prison camp scene?

Your assets are always perfect for retro-style platforms.  Thank you for creating such great material.

I think you mislabeled the filenames in the archive. They're under 'npc-guard2-*'.

Nice work. Will you be making any more critters?

What size of canvas are these characters on?

Any plans for expanding with fantasy environments like caverns or castles?

Awesome!

Cool! Could you add windows and hanging overhead lights?

Super! The sprite series works with this asset. I'd like to see stairs, ladder or rope for ascending/descending. A treehouse structure in oversized trees.

Future expansion themes could be underground caverns, castle/buildings or beach/nautical.

Any chance of adding a ladder climbing action for the player sprite?

Just started working with this pack and noticed a couple of oddities.  In the player1/2 idle animations the frames overlap in the middle and the jump animation is 4 frames but the total width of the 4 frames is 70 pixels.

I'm using Tiled to rebuild the example buildings/town from the PNGs.  How many layers were used?  My target platform is an 8/16-bit retro computer so there are a lot more limitations on the resources in comparison to a PC.

Love the series and look forward to some matching interiors.

Very nice!

Very nice.  Would it be possible to add a right mouse click that drops down a list/menu you can choose from? Using the arrows one by one can be a bit slow.

Any plans for a bundle with all Robo assets?

These are great for heroes and NPCs! Any plans to add any larger boss-type/enemy characters to make use of the full 32x32 canvas?

Nice work.  Are you planning any more characters?

Nice game.

Can you make some move left/right animations like in the player animation?

Looks beautiful. Are the tiles 16x16? and what canvas size are the character sprites?

Fantastic work.  Looking forward to the farm pack mentioned and possibly some other tool usage animations.

Using the boy and girl sprites for a retro game.

Using the dropping slime in a retro game.