Thank you, again this is the first track I've ever composed, so I'm really happy that it resonates! 😊 The idea was to let the enemies generate the maze dynamically (with their bodies). But I agree that this didn't work out as intended, it doesn't feel very maze like. Maybe modifying the grid permanently when the ghosts move over tiles would have been better, or, as you say, just simply pre-generating a maze.
noyainrain
9
Posts
A member registered Nov 22, 2025 · View creator page →
Creator of
Recent community posts
* Cool game concept and spin on the theme!
* Very nice soundtrack!
* The bomb sound is super satisfying!
* Overall very stylish art! :)
* I would have loved to uncover the backstory, but I didn't manage to take documents through the upper levels without dying, too hard for me
* Levels sometimes felt a little easier / harder based on the random placement on the arrows
* I would have loved to have a way to detect the (direction of) the arrows (e.g. a sound when you walk over the tile? a sonar device / item? etc..)
(Completed all 10 levels)
- I'm impressed by the amount of content, especially the diversity of spells and even achievements
- I love that the dots are not only points, but serve as Mana mechanic
- Some cool little details, like that two electronic orbs explode if they collide
- Nice difficulty, challenging but not frustrating
- Grass tiles are cute :)
(I completed 5 levels)
- The intro music grew on me :)
- The movement sound had that nice waka waka feel
- Liked the CRT effect
- Was always looking forward to spending gems in the shop, speed boost is a game changer
- Sometimes it took a long time for a shop to spawn
- It was not really clear to me if there was a goal (I imagine there is no final level, so a high score screen could be nice)
