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Noxmr

19
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A member registered Nov 06, 2023 · View creator page →

Creator of

Recent community posts

Good game! Runners are always a blast to play and have a lot of replay value.

Amazing game, I cant belive that you guys made this in only two weeks. The artwork is really cute, both themes were implemented in an amazing way and the gameplay loop, simple as it is, is fantastic because any player can understand the game as soon as they pick it up with the instructions, visuals, and VFX. And you guys also added depth with achivements and clothes, is the complete package! 

Even tough I suck at this type of game, I cannot deny that the gameplay loop, art design and vfx are amazing! The only thing that comes to my mind as a suggestion is little bit more of clarity for players that are new to this kind of genre, but then again you could say that this could be related to my skill issues

Even tough I suck at this type of game, I cannot deny that the gameplay loop, art design and vfx are amazing! The only thing that comes to my mind as a suggestion is little bit more of clarity for players that are new to this kind of genre, but then again you could say that this could be related to my skill issues

Thank you very much for the feedback!

We also think that the idea has a lot of potential, and we wanted to implement more power ups and ways for the player to move around the stages, but our organization was not the best, so we only managed to do implement that idea on the last stage and tutorial

Thank you very much for the feedback!

Its nice to hear that you liked the idea! We planned to add a bonus at the end of the level showing different endings depending on how many coins you got.

 And you managed to find the rogue pixel, I realized that while submitting the game but I was too scared to change anything at the last second that could cause the game to crash, the art  for the levels was something implemented at the last second because our artist was going trough a lot during development, so I had to design the art for the levels on the last day and as a result, that rogue pixel appeared 😅. We'll fix those problems on the next update!

Thanks for the feedback!

Noted, well try to implement a fullscreen button. And add some more levels, of course

Thank you! We had a very good artist for the UI and character design. I made the art for the platforms, and even tough is an okey-ish art I thinks is fine for my first time doing pixel art.

Thanks! We wanted to challange ourselves and implement both challanges.

Thanks for the feedback! Yeah, its too short, we had some problems implementing and combining the art and level design, the pet of one our members passed away while we were working on that so we had to cut some content. But its good that you liked what we had to offer!

Thank you very much for the feedback!

I agree with you, the game is too short so we will work to implement more levels.

 We tought about adding more jumps, but as a core mechanic it would make things harder to balance. Maybe it can be implemented as a gimmick for future levels?

And my apologizes for the bug with the spikes, I'll fix it ASAP. But its nice to hear that  worked in your favor lol.

Thank you for your comment and feeback! Yes, I agree that the fire rate is a little too low, so I'm already working on a patch of the game to fix that, once the judges see the game I plan to update the game again.

Wow, the gameplay is so fun, the way you combined the mechanics  with the platforming is so smart, this could be polished and published as a game in platforms like Steam or Epic with no problems. The graphics are okay for a 3 day jam.

 In general this is an amazing entry for the competition, it won't be a surprise if this game wins because the gameplay and mechanics are so well implemented.

The game is very good and funny, I chuckled while I was playing the game xD

Thank you very much for your feedback!

Thank you very much for your feedback! You are right, maybe the cooldown for the switch is too long, I tried to make it like that to make the game harder, but maybe that makes it somewhat frustating to play. I will try to patch it in the future.

It's a cute game and I think that the mechanic that you guys implemented is fun, but my brain keeps telling me that if I'm yellow I can touch the yellow floor and viceversa. The graphics are simple, but fine, they do their job. The music is catchy, and I think that's a very neat thing that you included a timer to the levels, it's something that allows you to re-play the levels and you can speedrun them. I found some bugs in the game, when you jump and move forward against the wall you stay glued to it. And in the level 3, in the lower left corner, it doesn't matter in which state of polarity you are, the floor doesnt kill you.

A nice game for a jam made in three days by two people, kudos.

Very cute artstyle, a fun gameloop and the platforming feels smooth. I think that the core mechanic is very well implemented and respects the polarity aspect of the jam. It has a good tutorial that teachs you the main mechanics and shows you a little bit of what the game is about. The music is chill and very good for this type of game. The dificulty of the game is above average and I think that it could go from easier to harder a little bit slower, but besides  that the game is amazing.

The game is amazing, the music is catchy, the art style is cute and the gameplay is very fun, I still don't know how you guys managed to do this in 72 hours. Even when I played the game alone the platforming and movement feel smooth, Kudos