I enjoyed this game but disappointed you used AI for voice actors. There is a near infinite amount of people who would do the voices for your game for free just to get a project in their portfolio. A simple post on X or Reddit would get you dozens of volunteers. It would also sound more real and emotion-filled versus the deadpan of the AI voice.
Noxjas
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A member registered Jun 28, 2021
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I'm working on a lore video for this game but I like to follow up with developers while I do so. I tried to find a Twitter or e-mail link to send this to you but I'll just drop it here.
Do you have any information you would like to share about the story or lore that may have not been included in the game or may have been misinterpreted?
Bite Size Terrors: see no FEAR DEMO comments · Posted in Bite Size Terrors: see no FEAR DEMO comments
Selene's Unbearable Night - First Chapter comments · Posted in Selene's Unbearable Night - First Chapter comments
I like the concept but the bugs broke the immersion. I frequently couldn't interact with Potrick when he cornered me in the storage room. When I could interact with him, I would get blocked in the room by him. The one attempt where I finally made it to the end, the gun wasn't "selectable" in the inventory (why do I even have a flashlight and lighter?) and I couldn't finish the game.
I really like the direction you took this idea. For the most part, the pacing was fine and the jump scares were solid. The clone room shook me. My only complaint is the random head pop-up on the screen in the trash loop felt cheap. What if it was more natural like it falls or rolls from somewhere versus just popping up on the screen? Fun game overall!