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nowoa

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A member registered Oct 27, 2021 · View creator page →

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yup! reworking the camera/perspective is on the list :) thanks for playing! 

that's such a huge compliment, thank you so much! were so happy you liked playing our game!!!!

were so happy to hear you liked our game so much!!! we will most likely add more levels after the jam (we had a bunch of ideas we couldnt get done in time) so definitely come back to try those later!

oops!! will test that functionality more after the jam hahaha, thank you for pointing it out!

This is awesome!! Great job on passing all the levels and sorry about the bug on the last one! You get full marks from me :))

super cool and polished :D also fun to see another puzzle game using modular loop pieces hehe. watching the sushi go by when you complete the level is mesmerising :)

veerrryyyy frickin cool!!! love the skill-loop and general abundance of loop themed visuals (which btw goddamn that juice is crazy) everything was nicely introduced at the start -- super rounded and polished game! amazing job!

no idea if this is a good score but i felt like i was cooking so hard with that round just wanted to drop it here. loved this game, constantly stressful and you have to just keep going every second. it was awesome (i may go back to try and beat 1000, also very curious what you guys' high scores are :)))

this was super cool, i looove the limited note taking mechanic so you have to come up with codes and prioritize certain information, incredibly clever :)

The shift issue is most likely a web-build issue, but yes, a remapping option is a great idea :) will keep it in mind for after the jam!

wooowww thank you!! what a huge compliment :D we will probably add some levels after the jam ends, so be sure to come back at some point if you want to play more!

this is soooo cute! the drawings are really nice, i like the day cycle with the different lighting conditions. in the screenshots i saw you can actually draw and such which i don't think works in the web-build sadly, but it's a very cute and relaxing game nonetheless! i also loved how many things were interactable (like the little spider fella) :) good job!!

Thank you for your comment! We mapped the keys so that the position on the keyboard would spatially match the position to the level in the game, but I can totally see the 5 and S confusion! (we did leave out 0/O for the same reason, so 5 will be added to that list as well haha)

stunning art and i love the way you did the credits :) controls are a bit confusing though

The concept for this game is super cool, and the visuals are super juicy! I think it would be great if the cycle mechanic would make it so that cards in the cycle don't cost mana or have somehow another modifier that makes it worth it to use the cycles instead of just using the cards in your hand. I think this could be developed into something really cool :) also loved the character designs!

damn that was pretty nice! the end was surprisingly heartwarming :) i was stuck in the final part for a while but glad i stuck it out, good job!

this game looks so frickin good, holy moly. one of the best looking ones ive played :D i love the main mechanic too, but i think it needs some more explanation + incentive to not just scroll wheel as fast as possible. would love a post jam update on this, i would def come back to try it out again :)

this was so funny!! i love the giraffe sprouting more necks out of itself, and the mechanic is super cool and original. really enjoyed playing this one a lot!

this game looks super cute, i love the art!! my main feedback would be that the hints in most cases are unnecessary and take away the puzzle element for the player. i really liked the connection from the bottom to the top of the screen, i think it has a lot of potential for puzzles!

give me mooooooooore that was super cute hahahha

super cute art! I think the gameplay was a bit unforgiving at times, especially with the birds, and maybe it would be nice if each dragonfly could be looped around twice before it disappears, just to give players a bit more flexibility in how they solve the level. still enjoyable :)

Gunther humbly accepts your offering :)

Great job for your first jam! I really liked the grandfather clock that had the long pendulum swinging :D

super cool and very original!! the interactions are so satisfying and the whole vibe is just immaculate, the visuals are giving strong katamari vibes :) 

I like the idea, it's very cute!! The dragging sadly didn't really seem to work for me in the browser :(

it was cool exploring the different paths with the abilities :) the next level is when you get to this bright blue part? then i made it :D

the progression and being able to get lower and lower into the ground was very satisfying. i missed a bit of explanation for what the powerups do exactly, but it was pretty fun :)

very nice and chill :) music matches very well 

LMAO razzle and dazzle, that was peak

The music is amazing!!! I love the little drum lead-in to the track, works wonderfully. The gameplay is also really cool, somewhat remeniscent of the game of life and also broke my brain a bit by level 4 hahaha. Great job!!

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very cool idea, great execution :) enjoyed it a lot. a bit difficult to plan out your loops but the automatic color changing was great. i think maybe some of the colors were a bit too close to another but super cool nonetheless

Very polished, nice game feel! Only comment would be that the win condition especially with the yellow balls is not clear, but other than that i really liked it :)

super cool! at first i didn't get that the sheep needed to be looped twice, but when i found out it became super fun! very nice execution :)

really enjoyable game loop, i think this would work super well as lock picking minigame too :D great job!

This game looks absolutely stunning! I also really like the concept of it, though I think it sadly didn't work on my machine -- I couldn't open the GMTK application on the computer. I liked the minigames though I got stuck in the cat finding one (I could only find 7, it was so hard with the distortion effect on it too haha). I especially liked the cat tree outside! its so beautiful. Music and sound design was also nice :)

wooow thank you for making it through the entire game!!! great job :D i'm painfully aware of the two issues you mentioned haha, they will be fixed immediately after the jam! thank you for your kind words :)

i enjoyed playing this :) the upgrades were good, and i liked the action of catching the animals. for some small feedback i would say itd be nice if for example the tutorial UI isn't always in the scene and makes your camera go crazy when you walk over it, same for the bridge UI after you build it. also it would be nice if there was a way to sell animals on the other side of the bridge (or maybe it's there and i didn't see it). overall i enjoyed it, good job!

aww thank you!! so nice to hear our work in trying to get a proper difficulty curve paid off hehe (it was mostly my co-designer that did that so huge props to them!) glad you enjoyed and thank you for playing :)

very cool concept! i think the mechanic lends itself better to shorter levels, but damn i think the third level with the gap between the stalls was evil hahahahah got me stuck for a while. i love the detail of the cat getting spooked by the cucumber and the stock footage imagery lmao

quite fun to play, i like the restriction on which elements you can use in a given loop so you kind of adjust the song you're making based on whatever is available to you at that point. i don't think a loop limit is the best way to go about it though, at least not so short -- the expert difficulty ends after like 20 seconds with no way to listen to what you made afterwards. could see this becoming a cool game if you add some stuff like rules such as "next loop you must place something on G" or something like that :) nice idea though!