Playing MIRU has been a wonderful experience, and I wanted to leave a link to a write up that I did about the game.
Thanks for the experience, HINOKODO. This was my first "solo-first" game, and I hope the review can help it reach a few others.
Playing MIRU has been a wonderful experience, and I wanted to leave a link to a write up that I did about the game.
Thanks for the experience, HINOKODO. This was my first "solo-first" game, and I hope the review can help it reach a few others.
I've really been enjoying checking into my Hablet everyday for the past few weeks. What a fun little city-builder!
I love the conversations with the strange and curious concierge, the daily selection of cards, and the ability to rearrange as the town grows.
However, I think there may be a bug in the streak calculator. I feel like I've lost my streak a couple of times even though I'm *just about positive* that I've checked in daily.
There are also a few typos (like Jane Austen's name) but these are minor, fixable details.
I agree with the other comments that you've got great production quality here, and with just a little more refinement, I could easily see this as a Catalog staple.
My hefty to-do list so far.
TO DO: UNTILTED
Fix Clown trigger on multiple hits.
Fix sword swing animation overlap
Fix boss fight Update to carry between scenes
Add transparency to Key graphic
Make all doors two tiles wide
Fix item visibility after pick up
Adjust item menu for 6 items
Fix phone animation — stop on interact.
Fix Shopkeeper rug color clash
Clown flickers after removal
Show avatars in Item collection dialogue
Add word “Gold” to Gold counter
Remove pipe object from Home
Fix “You don’t have the key.” text re-trigger
Make Continue take player back outside dungeon
Reset Gold counter after buying Boots
Fix ability to read Book in Underground
Better sprites for enemies
Better player sprite(s)