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A member registered Jun 16, 2020 · View creator page →

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Playing MIRU has been a wonderful experience, and I wanted to leave a link to a write up that I did about the game.

Thanks for the experience, HINOKODO. This was my first "solo-first" game, and I hope the review can help it reach a few others.

I've really been enjoying checking into my Hablet everyday for the past few weeks. What a fun little city-builder!

I love the conversations with the strange and curious concierge, the daily selection of cards, and the ability to rearrange as the town grows.

However, I think there may be a bug in the streak calculator. I feel like I've lost my streak a couple of times even though I'm *just about positive* that I've checked in daily. 

There are also a few typos (like Jane Austen's name) but these are minor, fixable details.

I agree with the other comments that you've got great production quality here, and with just a little more refinement, I could easily see this as a Catalog staple.

Hello! Thanks for checking this little demo project out. 

You should be able to play the game by downloading the Untilted.gb file. The .gbsproj file that appears first contains just the GB studio files. 

Hope this helps!

(1 edit)

My hefty to-do list so far.


TO DO: UNTILTED

Fix Clown trigger on multiple hits.

Fix sword swing animation overlap

Fix boss fight Update to carry between scenes

Add transparency to Key graphic

Make all doors two tiles wide

Fix item visibility after pick up

Adjust item menu for 6 items

Fix phone animation — stop on interact.

Fix Shopkeeper rug color clash

Clown flickers after removal

Show avatars in Item collection dialogue

Add word “Gold” to Gold counter

Remove pipe object from Home

Fix “You don’t have the key.” text re-trigger

Make Continue take player back outside dungeon

Reset Gold counter after buying Boots

Fix ability to read Book in Underground

Better sprites for enemies

Better player sprite(s)

The Save/Load system has worked pretty well for me without any major flaws, which can help navigate some bugs if you can't reach the End. 

Saving on the Continue screen won't work. You won't be able to escape it on Load because there is no other scene on the stack to return to.