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JohnOlson

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A member registered May 03, 2023 · View creator page →

Creator of

Recent community posts

Thank you! I agree I was trying to make the world feel open, but just made it confusing and directionless in the end. I'm working on cleaning that up. We have managed to clean up a lot of the bugs now and will update once the voting is finished and the games are unlocked. Thanks again for playing!

To hack//clear that text box block by the red portal, it seems if you spam esc (open the upgrade window), it will clear that issue.

I really wish we could release a new version because several of those bugs were all caused from the same one line of code. FindGameObjectWithTag apparently operates different in Editor vs WebGL, and we had two tags (parent and child) with Player tag and so that causes the offset when starting a zone.

I agree that some of the weirdness has a fun quirkiness to it that works for the theme of the game and would be fun to explore more when intentional. lol

Thank for for playing and leaving feedback for us! I definitely should have included a lot more instructions on how to actually play the game. I know the game is riddled with game breaking bugs, which I apologize for. The idea behind the collections was that you ned to collect all 32 Data Files to enter the final level portal, to get all 32, you needed to collect Passwords (Keys) to open Firewalls and Glitches (Lightning bolts) to gain new abilities like double jump. I needed more instructions for players as it wasn't clear. To your point about making it more interesting, perhaps layering  a mechanic into the collection system that is more instant micro reward for collecting thing. I'm always interested in hearing feedback, so thank you!

Kevin, thank you so much for playing and for the feedback. My apologies for all the bugs as it ruins your experience playing the game. Its something that once the jam lock is over, we will be going through to fix. Yes, some of the bugs like the one you experienced are... interesting. The idea is that there are 4 teleports and 8 different levels that you use the tile map to move around to activate different rooms until you collect all the data files and enter the final port. That takes you to the final level, where you need all your abilities to beat it. Originally, we thought we can use the final 24 hours to add in all the instructions of how to do this, but we didn't realize how many bugs packaging it would introduce. While not ideal, we at least learned. Thanks again for playing and feedback!

Thank you! We were happy to make a game from beginning to end. Bugs aside, I'm proud that we finished.

Thank you! I appreciate it and we certainly learned from this. The bugs are terrible in it and I apologize that people have to deal with them. We needed a lot more time than 24 hours to debug the build. Now we know though. I'm glad you enjoyed the art and some aspects of the game, thanks again!

Thank you so much for at least trying to play! I really appreciate the feedback and 100% agree. We didn't realize the crazy amount of bugs that would incur from publishing it out. The bugs don't exist in the Unity editor, where we can play through the whole game, but then become game breaking. While very disheartening, now we know that publishing to a platform is much, much more than hitting a button and waiting. Thanks again!

This is our first complete game and first ever game jam. The WebGL version has bugs we didn't get in the editor (learning process), but I hope you enjoy it. We would love to hear any and all feedback.