Really like the choosing with a metronome, makes the choice somehow even more fun. I really do enjoy the music, it's very nice! My only small complaint, I sadly couldn't completely read what the fox says before the riddle because it moved on so fast.
Novilunaria
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This is so great. I hate flappy bird cause it's really stressful, but you took that and made an even better concept. I love the bubble splitting mechanic and how relaxing this is! Only a few things: A web build would be nice for next time and I really hope you can make an endless mode, I can see myself playing this for so long!
Keep in mind Godot has its own language gd script but it's quite easy to learn and there's plenty of tutorials online! (technically you can also programm in c# if you selecet net build but this one does not support web build and can come to complications, would not recommend that, better to use gd script) Also since the engine is quite lightweight it should not really crash and also supports web builds (if you use gd script). You can definitely try it out on your next game jam and if your not fond of it still switch back to unity. I myself don't do programming, this is the opinion of my partner but I also worked in Godot and found it quite easy to navigate even as non-programmer.
It's honestly very impressive that you did this all by yourself especially considering your age. I think the reason you didn't get that many ratings yet might be because you don't have a web build, since most ppl don't want to download all the games (happened to my first game jam, didn't have a web build at first and barely anybody rated it) hopefully this works better next time, good luck with that!
Now to my review of the game to give you some feedback:
The game is very nice. It is quite fun. The sound fits the game very well and also the visuals are very nice. I also like the button animations. One nitpick it would be nice if the start screen buttons also had like a hover or press animation.
Only few things that stood out to me which I agree with the other comments:
- It would be nice if time scales with the level
- for the value counting a skip option or a x2 multiplier or sth of some sort would be nice because it can take quite long the further in
- some visuals that stood out to me were sometimes on a few things the contrast was too little (can't read the blue text on purple background that well or when value prizing the dark blue text blends into the background sometimes)
- for the tutorial I'd suggest maybe combining the tutorial with the playing. Instead of having to read everything beforehand, it would be nice if it was learning by doing
You did a very well job. I really liked the game and I wish you good luck on your journey!
Wow, thank you so much for your thorough feedback!
As for the resetting, I sadly don't know why it happens. The game normally saves every time you go into the menu and should not reset as we tested it ourselves it did not do that but had others try and it did, I honestly wonder why.
For the world we did originally plan to have a different cave atleast but considering the time limit did not get it done, I barely managed doing all dragons. I don't know if we'll expand on it, we already also thought about it but not sure yet, we'll see what the future brings!
Very valid. As I played through myself I kept thinking it'd be nice to get something when you get all milestones but then again due to the time constraints we couldn't do more sadly. As for the end you don't really get anything for having all milestones, sorry to disappoint! You could only then prestige and get quicker through all worlds, that's what we managed to do in the time frame.
Your feedback is very appreciated, in case we will work further on the game we'll definitely take your feedback into account!
I absolutely love this, it is so addictive! Polish a bit more, add a saving button and I'm sold! Best game I played yet. One thing i noticed: In the last area the pond is a bit too big I think. I fished all fish didn't see any anymore and the day didn't end. Also also I really love the variety of fish and also the concept of fish seeing that was very funny!
Very nice, I like how the upgrades are in a skill tree. Only minor annoying thing for the manual furnace having to switch screen would be nice just having a shortcut for that. An ending screen would also be really nice to have but all in all very nice, love how the swords start overflowing to the mine screen!

