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NoveltyMan

23
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A member registered Sep 08, 2020 · View creator page →

Recent community posts

I was gonna make the collision system in my game work by detecting the tile graphics themselves and their positions. (for example, a dude moves if there is 8 pixels of space next to him, and can't move any further if there is a brick tile right next to him without any space inbetween)

I would need to see some code example to know how to make it.

How easy would that be to do?

(1 edit)

I'm wondering if the code for attribute-based collision could be modified to be character-based instead.

I want to implement something like that to my game.

I put 0 in accumulator and called 5633 and this is what happened.

(the same thing happens when I put 1)

What I'm trying to do is be able to put UDGs and text on the bottom of the screen without the "scroll?" thing ruining it.

Now the tiles appear to be scrolling from the bottom and disappearing when they touch the top of the screen.

Thanks!

(2 edits)

How to disable the "scroll?" message that keeps appearing whenever I try to place a tile in one of the two rows of space on the bottom of the screen?

Please reply.

Just the maps bundled with the game.

How?

There's no .exe file for the converter.

it does nothing

Failed to connect to the Game. (ID=14)

Downloaded the latest update.

Still can't play.

2009L

(1 edit)

Stable new.

All clients in the latest version.

failed to load the document

(1 edit)

Cool!

Are you also going to make a version for Atari 5200 and 7800?