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NovaDC

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A member registered Mar 25, 2024 · View creator page →

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The puzzles were pretty well put together and executed. Come of the tiles (trees, hands)appear like they their top half could be some that's possible to walk behind/underneath, but their solid tiles instead. It made things a little confusing for me for the first few timer sections, though that's more a issue with my memory than the game.

You have a keen nose for the styling of MOON. I can almost taste the blood. In a good way.

The puzzles were pretty well put together and executed. Come of the tiles (trees, hands)appear like they their top half could be some that's possible to walk behind/underneath, but their solid tiles instead. It made things a little confusing for me for the first few timer sections, though that's more a issue with my memory than the game.

You have a keen nose for the styling of MOON. I can almost taste the blood. In a good way.

It's by no meant a important problem, but for RPGMaker 2003 games, its sometime easier to put all files in a single zip instead of making multiple downloads for every file, as the installer requires at least the UNLHA32.DLL, BLUD FOR BLOODMAS.lzh, Setup.exe, and Setup.ini files. Nothing that will effect a jam rating or the overall enjoyment, just makes it a little easier to run.

This makes me thing of small bugs. Good bugs. The tiny creature brings me jolly. Dashing doesn't seem to have much of an effect on the progress of the game, but the core is nice and relaxing, so I have little complaints.