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NoutdB

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A member registered Sep 28, 2020

Creator of

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Thank you for playing and commenting! 

Sadly we never got our designs implemented as we wanted due to time constraints - but we made great progress with our engine and I am sure that we will be coming back with more in the future! Next time hopefully we'll get to finish our game as designed :D

Good luck to you too!

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Thank you for playing!
We really appreciate the comment, as this gamejam was very much a first "full game" test for our engine. We've made great progress and will definitely be back to join more gamejams in the future!

Thanks for playing!
The enemy and upgrade systems were still quite unfinished, which is probably what you experienced :') We're glad to hear that the ambiance struck well!

Ah, thank you for the quick fix! I didn't realize you pushed a fix a couple of days ago - sorry for the late reply. Things work properly now.

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Hi! 

I'm using v0.5.2 and I'm experiencing an issue with the clicking speed required to perform a double-click action. It could be that the speed required for double-clicks is bound to the framerate of the program or similar, as I'm running on a high-refreshrate screen and if I spam LMB really fast (but then REALLY fast, with both hands) it tends to work after a few moments. Once I turn the monitor refresh rate down from 300hz to 60hz it immediately becomes doable (feels like how it is supposed to be). I'm not sure whether the program syncs to my monitor's refresh rate, but that'd also explain the significantly higher CPU usage (for rendering, that is) when at 300hz. 

NOTE: The refresh rate / framerate also impacts the movement speed when moving around the screen with WASD.


EDIT: The text-removal pace (when you hold backspace when trying to remove some text) also seems way higher than it should be.