Thank you so much for the kind words! For the majority of the tilesets, I used the PSP ones from the Complete Collection (also for the enemies and battle backgrounds).
NotVerySoft
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Yeah, back when I first made this fangame I wasn't very familiar with implementing a settings menu and make it as close to OG FF IV as I could, apologies on that. This is very old-school in its design philosophy (though it does have saving anywhere). If I ever remake this, you can be assured I'll be putting in a full settings menu along with other modern QoL improvements. Been thinking about returning to this for a long time now.
I'm sitting here just floored at the praise you've given my fangame, and thank you so much! Means a lot to me especially years after its release. Maybe one of these days I'll revisit this fangame and do a proper remake in a newer engine. I've been seriously considering it as of late. Again, thank you for the kind words and I hope you enjoy the post game content!
Sorry for the delay in getting back to you, to answer your earlier questions:
- F12 is incompatible with RPG Maker software for the most part which is why you were getting that error.
- The OG FF IV did have 5 party members, however in Alter Destiny, you only get 4 for story reasons.
- Yes, once you make a save past the 7th area (after jumping across the platforms) of the Lunar post-game area you won't be able to go back. It's advised to make multiple saves before you get to that point.
- The first weapon in the Lunar Subterranean can be found virtually the same way in the OG, by following a particular path.
Congrats on beating the post-game! :D I hope you enjoyed it.
Do you mean creating the remake of this game or what the engine for this game is? This one was made in RPG Maker VX Ace and has been completed for quite a few years now. If you're asking about a remake, then I can tell you that it'd be done in either MZ or perhaps an engine capable of HD2D-like graphics like Bakin. Might have to experiment with that. :)
Sorry for the delay in getting back to you, domerdel. That's a pretty tough boss even at those levels, but what you'll want to do is be sure you have the ribbon on that you can get from the main story's final dungeon (along with the best armor for the rest of your party), haste your healer soon as possible, and just keep everyone healed as much as possible while pouring on the damage.
Might take some RNG luck, but persevere, and you'll get through.
I just started playing the game and I'm really enjoying it so far. I have a few small critiques in terms of event structure, sound, etc:
1) Transferring between maps during the introductory events is too fast and jarring. To make it more cinematic and professional, you want to do a fade-out before the transfer map and a fade-in afterwards. Make sure the "knock-knock" noise when transferring maps is removed.
2) I recommend using free for commercial music/sound effects from YouFulca https://wingless-seraph.net/en/ and the Makai Symphony https://makai-symphony.com/9-2/
3) If you're going to be replacing the RTP tilesets with something better, I'd recommend FSM tilesets or those from Kokoro Reflections https://kokororeflections.com/. If you don't have the budget for tilesets, you can customize the existing tilesets to make them more unique using various free textures for commercial use and GIMP: https://freestocktextures.com/
4) One more suggestion? During the intro crawl about the Marianas Trench, instead of scrolling text with the map scrolling down (which makes it a little unsightly while reading), perhaps displaying the text as pictures while the map is scrolling down would be better? In other words, take the text from the scrolling text and cut it up into chunks within pictures, do a fade-out/fade-in per text chunk with a blank text message before the fade-out, so that the player can read as per their own speed as the map is scrolling, and I think those static text pictures would work better for the introductory scene.
To be brutally honest, I think your game is already something pretty special. I'll be playing it after work when I can (and not working on my own game). I really think once your game has its new soundtrack, more customized tilesets and the eventing structure is a bit more cinematic, you'll have something really nice here. Oh, and while it *is* expensive, there's a fantastic character generator tool in a pretty great style for RPG Maker MV/MZ that I'm thinking of getting for myself where you can create your own field and battle character that's constantly being updated. https://robertpinero.itch.io/8dchars
You got this!
Thank you so much for the feedback! Glad to hear you enjoyed the demo! :D
I'm hoping to have the game done by sometime this year. Things have been hectic for the past several months, but I'm about ready to get back on it and do some serious game dev to get this one done. Johan's one of my favorites, too.
I'm totally down with people sharing their videos and feedback on here! It means a lot that you're already looking for more Alter Fantasy content, and it would be amazing to see you do a series on the finished game! I'm so glad you're enjoying it so much! I'm working on it as we speak. I'll probably update the demo one more time once I've got a few more hours' worth of content and that'll be the final demo until I complete the game when I'll upload the full release. The hope is that early 2023 at some point the game will be finished. :)
I downloaded, extracted, and starting playing the game when I received an error after cancelling out of the Options menu from the Title Screen.
My guess is that the way it was all packed into one exe is causing the issue, as it can't find the save folder it seems. Confirmed, once I'm in the game and trying to save, it won't let me.

