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NotVerySoft

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A member registered Jun 27, 2016 · View creator page →

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Thank you so much for the kind words! For the majority of the tilesets, I used the PSP ones from the Complete Collection (also for the enemies and battle backgrounds). 

Yeah, back when I first made this fangame I wasn't very familiar with implementing a settings menu and make it as close to OG FF IV as I could, apologies on that. This is very old-school in its design philosophy (though it does have saving anywhere). If I ever remake this, you can be assured I'll be putting in a full settings menu along with other modern QoL improvements. Been thinking about returning to this for a long time now.

I'm sitting here just floored at the praise you've given my fangame, and thank you so much! Means a lot to me especially years after its release. Maybe one of these days I'll revisit this fangame and do a proper remake in a newer engine. I've been seriously considering it as of late. Again, thank you for the kind words and I hope you enjoy the post game content!

Sorry for the delay in getting back to you, to answer your earlier questions:
- F12 is incompatible with RPG Maker software for the most part which is why you were getting that error.
- The OG FF IV did have 5 party members, however in Alter Destiny, you only get 4 for story reasons.
- Yes, once you make a save past the 7th area (after jumping across the platforms) of the Lunar post-game area you won't be able to go back. It's advised to make multiple saves before you get to that point. 
- The first weapon in the Lunar Subterranean can be found virtually the same way in the OG, by following a particular path.

Congrats on beating the post-game! :D I hope you enjoyed it.

Hmm... That's a first time error. Try this. Do a restart of your system, then try the fight again. If it happens again, let me know. Sometimes, if you've been playing a VX Ace game for awhile, it throws up weird errors until you've rebooted.

It'd be spoilery to say here, so I'll just say that there's a bit of twist on that. All I can really recommend is to play the game, and you'll find out. :)

Do you mean creating the remake of this game or what the engine for this game is? This one was made in RPG Maker VX Ace and has been completed for quite a few years now. If you're asking about a remake, then I can tell you that it'd be done in either MZ or perhaps an engine capable of HD2D-like graphics like Bakin. Might have to experiment with that. :)

Basically, in my game I'm featuring different presentations (like going from modern to16-bit and back again) and I'd like to change things around visually for the menu per each different presentation. I figured it wouldn't be possible, but I figured why not ask? Anyway, thanks for the plugin! :)

First, fantastic plugin! Second, quick question: Is it at all possible to change the layout configuration mid-game using plugin commands? As in going from one premade layout to another?

I'll make a note of that and thank you so much for the feedback! I'm still working on this in my spare time when I'm not at my full-time job and all. There won't be anymore demo versions as the next time I update this it'll be when it's fully released. 

I just tried the link for the Crossgrade in my email and it says it couldn't find the page.  

Can't wait to play this one!

I'm so hyped for this new character generator! I've got the old one and after seeing the video (I saw it was supposed to drop yesterday), I'm hoping that it'll happen very soon. :D

Thank you so much!

I'll definitely keep that in mind! I've got a few ideas about what a remake of this fangame might look like. 

Sorry for the delay in getting back to you, domerdel. That's a pretty tough boss even at those levels, but what you'll want to do is be sure you have the ribbon on that you can get from the main story's final dungeon (along with the best armor for the rest of your party),  haste your healer soon as possible,  and just keep everyone healed as much as possible while pouring on the damage.  

Might take some RNG luck, but persevere, and you'll get through.

Thank you domerdel! I just set up the ability to make a donation via the download page if you'd like to donate towards development. I'm working on this whenever I can when I'm not working my full time job.

Thank you very much! I might remake this version in a newer engine one day, but we'll see. 

Very excited for this! I'm glad I only had begun Leyline Chronicles with my prior save, as I've been waiting to start from the very beginning once 2.0 drops. Lots of great enhancements and fixes here! 

Sweet! I can't wait to download 2.0! I'm going to start over again once it's released and go through it all.

That sounds amazing! I'm also hoping you've increased the font size for dialogue as well at least a little bit. Looking forward to 2.0!

Just got off work and saw this! So excited to play through the release version! Sent an email!

Looking forward to playing the full version! The Beta looked great and was very promising! Congrats on your upcoming release! :D

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I just started playing the game and I'm really enjoying it so far. I have a few small critiques in terms of event structure, sound, etc: 

1) Transferring between maps during the introductory events is too fast and jarring. To make it more cinematic and professional, you want to do a fade-out before the transfer map and a fade-in afterwards. Make sure the "knock-knock" noise when transferring maps is removed. 

2) I recommend using free for commercial music/sound effects from YouFulca https://wingless-seraph.net/en/ and the Makai Symphony https://makai-symphony.com/9-2/

3) If you're going to be replacing the RTP tilesets with something better, I'd recommend FSM tilesets or those from Kokoro Reflections https://kokororeflections.com/. If you don't have the budget for tilesets, you can customize the existing tilesets to make them more unique using various free textures for commercial use and GIMP: https://freestocktextures.com/

4) One more suggestion? During the intro crawl about the Marianas Trench, instead of scrolling text with the map scrolling down (which makes it a little unsightly while reading), perhaps displaying the text as pictures while the map is scrolling down would be better? In other words, take the text from the scrolling text and cut it up into chunks within pictures, do a fade-out/fade-in per text chunk with a blank text message before the fade-out, so that the player can read as per their own speed as the map is scrolling, and I think those static text pictures would work better for the introductory scene. 

To be brutally honest, I think your game is already something pretty special. I'll be playing it after work when I can (and not working on my own game). I really think once your game has its new soundtrack, more customized tilesets and the eventing structure is a bit more cinematic, you'll have something really nice here. Oh, and while it *is* expensive, there's a fantastic character generator tool in a pretty great style for RPG Maker MV/MZ that I'm thinking of getting for myself where you can create your own field and battle character that's constantly being updated. https://robertpinero.itch.io/8dchars

You got this!

Been looking forward to this! 

So it's out and released and I can play it now, right? ;) Seriously, I can't wait to play this! Looking great Starmage!

Awesome! Can't wait to finish the whole game! 

Looking forward to that final chapter! Are you looking at 2023/2024 for a release date?

This looks fantastic Starmage! About how long is it?

Thank you for playing the latest updated demo Anwynn! :) 

I was hoping that Yelani's personality would come across. I'm looking forward to bringing you all the complete game sometime this year hopefully.

Oh I don't remember which forum it was in. It's a free plugin, so you'll have to do a google search to find it. It's how I found it.

Yes it was made in MZ. And the plugin is called Select Multiple Targets by Zevia. It's a great plugin! :)

Thank you so much for the feedback! Glad to hear you enjoyed the demo! :D

I'm hoping to have the game done by sometime this year. Things have been hectic for the past several months, but I'm about ready to get back on it and do some serious game dev to get this one done. Johan's one of my favorites, too. 

I don't suppose you could extend the bundle (or make a new one) for January 2023 could you? I was planning on buying this soon as I get paid after the holidays, but your bundle will be gone by then. Hope to snag this, and thank you for the amazing assets!

Really enjoy the retro aesthetics and the general feel of the game. Well done!

Heya! Wanted to let you know that  if you use Discord you should promote that you play indie games on a few RPG Maker/Indie servers I'm part of. Really love your content and I think more devs would appreciate you playing their games. HMU on there I'm Notvery Soft#1916 and I'll invite you. 

I'm totally down with people sharing their videos and feedback on here! It means a lot that you're already looking for more Alter Fantasy content, and it would be amazing to see you do a series on the finished game! I'm so glad you're enjoying it so much! I'm working on it as we speak. I'll probably update the demo one more time once I've got a few more hours' worth of content and that'll be the final demo until I complete the game when I'll upload the full release. The hope is that early 2023 at some point the game will be finished. :)

Awesome thanks for the quick fix Spiral! Really enjoying the demo so far of what I've played! I'll let you know how it goes tomorrow when I pick it up again and play it all the way through.

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I downloaded, extracted, and starting playing the game when I received an error after cancelling out of the Options menu from the Title Screen.

My guess is that the way it was all packed into one exe is causing the issue, as it can't find the save folder it seems.  Confirmed, once I'm in the game and trying to save, it won't let me.