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Notome Games

A member registered Dec 17, 2017 · View creator page →

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We're so glad you had a good time! We're doing our best to release the full version sometime next year. Stay tuned for exciting news in November ✨

Thank you so much for such long and detailed feedback! It's always wonderful to get people's thoughts across the whole experience. Good catch with the "off moments," our characters are definitely over-the-top in the way you might expect from an otome/comedy-anime, but we also wanted them to have flaws in a way that pushes the boundaries of the familiar otome archetypes.

As for mentions of a theater scene in earlier comments, those were for a rough build of the demo that extended further into the game's common route than the current demo. 

We're glad you enjoyed playing this slice of Pipe Dream! 

Thank you for bringing this up. We haven't yet been able to test the demo on Linux ourselves so we can't officially support it at this time, but we're happy to hear that it's running properly for you.

We're glad you're having fun! There is no text log, but if you click on the back button located at the top of the text box, it will let you go back through up to 20 blocks of text from where you started. Alternatively, you can use the scroll wheel to scroll backwards.

Thank you! We've never given up on it, and we're doing our best this year to work harder than ever on getting things done. We hope you'll enjoy it!

Our writer was so happy to hear this! It was a big priority for us to create characters that are emotionally complex and struggle in a very real way, even though they also have a lot of exaggerated or silly anime-style moments. 

We're glad you're looking forward to the full game. We'll work hard to release it!

We're so happy you remember us! We had to resolve some setbacks during development in the past, but don't worry: we're 100% committed to finishing this. We hope you enjoy the new demo, and we hope you look forward to the release of the full game in the future☆

Thank you very much! 

We’re glad you’re looking forward to it ♡

We’re happy to hear you’re looking forward to it! We have been relatively quiet for the past year, but we’ve been making good progress, and things are gearing up to where we’ll be able to share more things soon ☆

Our only artist was ill this past year so we’ve been on hiatus, but she’s made a recovery and we’re back on track, so expect more in the near future! A lot of exciting things are in store for 2019 ✨

We're glad you enjoyed it! The backgrounds will definitely be replaced with more polished versions before the final release and the sprites will get more poses as well.

As for Avalon, she's a social butterfly so she doesn't hang around in one place for long. She likes to go, go, go! But in her character route there will definitely be more one-on-one time between her and Robin.

The final version will also have a lot more texting, but we've been focusing on writing the main portion of the game so that's why there's only a few at the moment. 

Thank you so much for playing and giving us your thoughts! We're working hard to bring the full version out.

Whoops, we believe you’ve actually found a subtle bug! We can let you know when we’ve uploaded a new, fixed version so you can experience John’s max affection theater scene if you’d like. As for the save menu, there will eventually be different text titles for each scene and when you get on a character’s route, the icon will change to that character, so we hope that will help distinguish the individual save files a little better.

Thank you for playing our demo so thoroughly! We’re happy you enjoyed it.

No problem! We’re happy you’re so interested in the game. <3

If you choose to side with Cain and get on Cain’s route, it’s true that you will likely alienate Akio to a certain extent, but that’s only because those two characters are directly opposed to each other. If you get on other character’s routes, you’ll have opportunities to interact positively with him still even if you’re not romancing him. Certain characters get along better with certain people than others, you know? So depending on the route you end up on, you’ll have different opportunities and different ways to interact with the other characters.

Thank you so much for your long and detailed comment! We really appreciate the time and care you've put into playing the demo. 

Character authenticity is definitely one of our major concerns, even when the characters are having silly moments, so we're glad you enjoyed them and our take on those tropes. Robin does have her own character--and her own backstory that will come to light in certain routes--which is why her name is fixed. She's an introvert, but also in some ways a people pleaser which is why she can have different choices/reactions based on who she's got her eyes on. Of course she might seem a touch too mutable, but for the sake of giving the player the latitude to shape the story to such an intense degree that's a necessary sacrifice. 

And yes, some characters in the game are at odds with each other and by taking one person's side, you have to snub another. That was deliberate, although we understand wanting to make all the characters happy. (And with Cain in particular, his desire to see Akio be lectured or turned away is because he's unable to do it himself...Akio is legitimately inconsiderate and rude on occasion, but it's up to the player whether they want to tell him off for it or explain things more gently to him.)

And you're correct about the theatre scene changing if you achieve max affection! We wanted there to be a chance for the player to earn more affection to escape the common route bad end, and we also wanted to emphasize that at max affection, the relationship feels more natural and flows on its own. That is a very good point about involvement though, and we'll take that feedback into consideration for the final release. 

Thanks again! Your comment brightened our day. We'll be hosting a Kickstarter soon and if all goes well we'll be releasing the full game by the end of this year, so keep your eyes out! 

We're glad you had fun! Our estimated release date is in 2018, so look forward to upcoming news. We'll make sure to pass your compliments on to the artist, and we hope you have a lovely day too. <3

We're so touched you took the time to leave such a thoughtful and detailed comment! Playing with and breathing new life into otome game tropes is one of the main things we've been aiming to do, so we're glad you mentioned that and doubly glad you're intrigued by all of them. And good catch on noticing the choices disappearing in the movie scene! As for the chance of a broken'll have to wait for the full release to see. ;)

We'll definitely take your feedback to heart as we continue development, so thanks again. Stay tuned for more news in the coming months!

Thank you for playing our game! We're happy you gave it a shot even if visual novels aren't a format you're used to. To answer your question about the music on the title screen: yes, it was created for and is owned by us, but we're fine with it being featured in the video of your Let's Play. Thanks again, and hope to see you around for the final release!

We're so glad you enjoyed it! We definitely poured our heart and soul into these characters, so we're excited to work towards putting the full game out there. We'll do our best to keep everyone updated on the development process!