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A member registered Feb 11, 2021

Recent community posts

(3 edits)

Nice little roguelike you have here with effective, minimalist design. The only complaint I have that hasn't been brought up or addressed already is how two of the "improvements" for weapons are actually terrible. Blight is awful because in the rare instance its damage actually means anything, it robs you of exp and potentially items if it kills a fleeing chest. If you made it so any death of an enemy netted exp (and items if applicable) or made it so items could appear on the ground to then be picked up, you might solve this one (if you were to implement something like this, you could also make it so the Lich drops an object that triggers the end, avoiding the problem of being cheated out of an ending if the Lich wanders onto spikes). Confusion is also an awful thing to have on your weapon because it makes a monster walk away, which potentially sets them up to get a free hit on you thanks to the lack of a wait button. While I think the lack of a wait button is perfectly fine if you're going for for that, these two weapon affixes being so negative is a bit of an oversight.  That said, I know this game is now an old project. Perhaps you have considered issues like this in some of your more recent projects. If not, I hope these tips can help you make some even more wonderful games in the future.