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NotHappyGameDev

28
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15
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A member registered Sep 28, 2023 · View creator page →

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I made good choices for my items!

Excellent mouth sounds.

Controls feel smooth, nice artwork and map length feels about right.

It would be cool to develop further and have a resource gathering step on the island then more dangerous seas en-route to the next one!

The game launches in both Chrome and Firefox and the camera up/down works but it seems like clicking a branch doesn't do anything :( 

I could see this being really fun when it's working properly!

thanks!

yeah I did worry capitals would throw ppl off, which is why it says to ignore them in the intro text, but it's super easy to skip over haha

Glad you enjoyed it! :)

stressful but fun! I could see this working well as a mobile game. 

Good work! 

Took me a minute to figure out what I was doing but soon got the hang of mowing people down and feeding my queen!

The sfx are suitably disgusting! Plenty of potential here, would be interested to see where you go with it, the other riders could add some level of avoidance - i.e. don't crash into them, or dodge what they're throwing etc?

Good work!

The music is intense and definitely set my clicker finger going quickly!

I spent too much time in the "unlock" menu first time around as I assumed it'd pause the main game! 

Once I realised it didn't, I stopped reading what all the unlocks do and just rushed to buy and get back to clicking.

Good Work!

This is fun, the slip slidey controls make it delightfully chaotic and I found myself questioning why I, as a povvo, would be trying my damndest to keep the planet alive long enough for the corporate overlords to escape.

The lore is right up my alley xD

The music fits well, hope to see some sfx introduced in later versions!

Good work :)

So I played this on my phone, and the drag mechanic seems to also clear the clicks - so I was basically swiping madly until my wrist couldn't take it any more! 

It feels really tactile and the sfx and music work really well. 

Me and my wife both shouted "DVD" in unison when the bouncer appeared, nice throwback. 

Good work! 

Glad you enjoyed it! thanks for the kind words :)

begs the question... What *do* you expect from game jams? 😅 

Glad you enjoyed it!

The loops to avoid also emit a particle trail, but I added that too late to update the in-game instructions (>.<)

Glad you enjoyed it, thanks for playing!

what score did you reach in the souls like version then? xD

thanks for playing!

Glad you enjoyed it! I just watched your stream portion on it, I'm glad someone noticed the music speeds up with the gameplay! (hint for if you revisit, the "poisoned" ones emit particles in the play area as well as the indicator at the top).

Good idea for a "warning indicator" of sorts, if I develop this further I'll definitely consider it.

Thanks for playing and feeding back :)

Good point re: the speed, especially considering that it only gets faster as you continue as well!

I tried to do something as a logical "next step" from the obvious interpretation of the theme and I felt it was tenuous at best but I had limited time so ran with an early idea. 

Thanks for playing and the feedback!

At first I was like "is this an acid trip or a game?" and then I collected the sky and got my answer.

My takeaway is, everything is a collectible - I'm currently endlessly falling after collecting the last bit of ground under my feet!

at present there's only one boss, but all enemies scale up as you level so you shouldn't be able to get too OP - the specifics probably need fine tuning mind! 

Great Work! the pump-pigs took me down a few times xD

I had fun with this, really nice mechanic :)

Thanks very much :)

Love a good typing game, the art style is great. well executed!

Really cool idea! plays really smoothly, just wish I could fullscreen it haha

the intention with the 4th level is that it finishes when the vehicle crashes into the walls at the end, sadly I didn't get time to work on fine tuning that too much and I need to update it so no enemies spawn in that end zone as well as having the walls block the projectiles. If you've made it to the end you deserve to be safe 😆 

I'm yet to meet a bunny that likes getting wet 😆