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NoteToMyself

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A member registered Oct 06, 2025 · View creator page →

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(1 edit)

Interesting enough, the original idea for one of the possible endings was simply choosing to quit and not continue. After all, that choice causes no direct harm, only solitude for Myr. 

Though it does raise an interesting question: which is worse, a bond that harms or a loneliness that spares?

...Also, never say never.

Thank you for playing!

Interact With Me!

- Please do!

Interact With Me!

- Please do!

Interact With Me!

- Please do!

Interact With Me!

- Please do!

Thank you! DDLC was a major inspiration, and to this day it remains one of the most impressively creative games I played, especially if you’ve ever gone down the full rabbit hole of its hidden secrets.

Unfortunately, time was limited, so I could only include a few small meta secrets here and there. I had to settle for just a handful this time...

Thank you very much for the bug report as well! The issue has been fixed now. I apologize for the inconvenience, and I truly appreciate your feedback!


P.S. Myrddin likes you too.

Thanks for your thoughtful message! It’s quite fascinating how one’s perspective on games changes once one tries to create one. The amount of effort that goes into it, even when it seems simple, is truly amazing.

Now I’m rambling too much, so I’ll just invite you to take a look at: https://notetomyself.itch.io/interact-with-me

It’s a slow-paced psychological horror visual novel that focuses more on the psychological aspect than on the horror itself. 

If this sounds interesting to you, feel free to take a look. 

...If not, thank you for giving me your attention!

Kind regards!

(3 edits)

Oh, shoot! It should be fixed now. Thanks for letting me know! As for the ambience, it starts fairly soon after the first small talk section, though you are right that I didn’t really consider players who might mainly focus on other activities first...

Otherwise, it’s always instantly available to choose whenever you raise a question.

I apologize for the inconvenience, and thank you for playing!

What a feel-good story! Especially the happy ending! 

<( •̀ᴖ•́)>

The semicolon key... it destroyed me. Great performance though!

Yes... I too fell into the trap of the relaxing start and got jumped by the snake under the rock...

Should I have taken the warnings at the beginning more seriously? Yes...

Should I have played this at night? No...

Ran into a haunted house, saw a ghost, exploded multiple times due to being unprofessional... would do it again (I did).

Wow, the atmosphere and sound design are incredible. That lighter had me sweating!