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A member registered Jun 18, 2022

Recent community posts

Hi I struggle to find the snd discord, do you have a valid link?

I can't open it on mobile but the link is on the spreadsheet they shared, on the spell builder page at the bottom right!

Oh thank you! I'll gladly drop in! Your editor seems very well made I'm impressed, I will definitely use it, thanks a ton! And yeah, we can cross fingers (positively, tann if you're reading I love the game✨)

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i'm struggling with the custom spell command, i wonder if i'm doing it wrong. i don't mean to be rude at all by asking this way, i'm genuinely excited about it but i can't make it work.

the command seems clear on paper, to me. you take a hero, then add "abilitydata" which should tell the game to look for an ability to give to that hero (cumulating it with another if the hero already has an ability as we can see with reds, blues or greens). then the last part "(whirl.i.pendulum)", to me, means that it describes a new ability to give between those brackets, its looking for a hero's sides, and i'm assuming that the item is put there to mix things up. side replacers seem to be the only things working, other items don't mix, plus the command doesn't work with many sides and characters, healing and mana gain seems banned. Plus, weirdly, keywordless characters like ludus don't work, but scoundrel, thief and whirl do? the only different things i got working are "Thief.abilitydata.(scoundrel.i.pendulum)", "Dabble.abilitydata.(thief.i.origami)" and "Thief.abilitydata.(whirl.i.origami)". one important example is that "Dabble.abilitydata.(thief.i.pendulum)" does not work, i think identical sides (as in, 2dmg ranged is too similar to basic 2dmg) can't work together on one spell, which is fine but thats very arbitrary and limiting. items like abacus doesn't work with this command too so i think the command uses exclusively side switchers that do not grant stats, that is a very limited pool. plus, only a few heroes have 2 non-redundant sides, so the pool of heroes to choose from feels like its only a handful. in any case, the game seems to look for the 2 left sides (left and mid) of the pickable heroes and it cannot work in a vacuum, doing something like "dabble.abilitydata.whirl" doesn't work, so an item must be affixed to the chosen hero (brackets aren't necessary here ive found out!)

overall, i think this command is very limited and not usable yet. i figure thats what "experimental" means, maybe just these edge cases work right now, and honestly as a proof of concept for custom spells, i like the idea! being able to fetch one character's sides is cool and it could offer some wild creations if we could prealably and freely change one character's side before the command fetches the new side! what i think could make custom spells better is:

1) a clearer explanation from the outset of how it should work (with varied examples)

2) more possibilities for customisation starting with Mana Cost/Pip Cost (like the abilities greens and grays have), Texture (mainly the icon of the spell) and a freer range of sides to choose from. something like "Dabble.abilitydata.(thief.i.pendulum)" should work, a "2dmg then 2dmg ranged" is enough.

I wonder if being able to apply unique keywords to spells like cooldown, channel etc..., turn a custom spell into an item (like the "i.learn." something formula) or even being able to make a hero forget a spell (like the old burst+ item) could be possible. thats just bonus suggestions, i'd understand if it's not doable in 3.0!

anyway i hope i got my points across, have a great day!

Oh my lord thank you for the ability to make custom spells I'm modding and this was sorely needed! Going through the rhero command hoping to find a good generated spell was grating😭😭😭😭

great! thanks!

i'd like to ask, how is updating the game handled on itch.io? would i lose my save if i download the latest version?