This is wild considering how much you did with the limited time. The game looks great with a really strong vibe. I can't get over that you've managed to dialog and what not into this, really solid game!
NotedTea
Creator of
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Hey I like the core idea :D
Conceptulising the loops as salt rings to exile the ghosts is so smart and organic, very clever!
Driving the bike felt great, really satisfying movement and creating the loops of salt around the ghosts was fun.
The inclusion of the controls key on the side was a real nice touch, wouldn't have had known about the boost otherwise.
Good game!
Really cool little game, once I got the hang of it was really satisfying to keep building up the speed on the little rabbit. I love the design too, very cute and good colour combo of the yellow hoodie and blue trousers.
I like that the loop is always lurking in the background, constantly taunting you to see if you've built up enough speed to complete the loop, was a nice touch.
This was increadible!!! The dive kick felt so fun, and each learnt skill just added to create such a great game feel. Chaining each move to get through each level faster felt absolutely amazing. I loved the addtion of alternative routes that not only reward the player through saving them time but were satisfying to pull off.
Also the way you tutorialised each move was perfect, I understood how each new form of kicking worked straight off the bat.
The sense of style was great too, the UI and title screen really sold the game and tied everything together, this is a complete game top down, just perfect.
I had a complete blast with this, gutted that I finished it if I'm honest, I just want more!
Once I figured out that the goal was to gather as much mass as I could to get my astroid bigger I started to have a lot of fun! Smashing into the other astronomical bodies to break them up into smaller more consumable chunks felt great, and I loved pinging from planet to planet.
At one point I even picked up a smaller astroid as I was flying though space as it entered my orbit, which just put a smile on my face :)
This was really funny and charming! I was taken aback by the questions at first, but when I got further into the job roles they made more sense, just because of the obsurdity of the roles matching haha.
I loved the HR office, each poster on the wall really sold the soul sucking overly toxic positive office vibe. Hated being there, which is increadible! Good game
The tutorialisation of this game felt masterful, I was able to effortlessly able to put the peices of what I needed to do together straight away.
The sound design and game feel of moving the blocks was also done increadibly well. It was almost more satifying to put each block into place than it was to solve the puzzles.
Felt a little rough when I first started but when the game clicked it hooked me, I kept wanting to jump straight back in for another go. The sound effects of killing the enemies and picking up the crystals was so satisfying.
The little indicator which pointed to the next crystal really help solidfy the whole thing, since it gave each run a sense of direction.
I also liked the detail that the bullets were universal, the ones you fired could hurt you, but also cause enemies to hurt each other. It really felt like a level playing field.
I really enjoyed this!
