DonnyBoy
Recent community posts
Wow—where do I even begin? I came into this game with high expectations, and let me tell you, they weren’t just met—they were absolutely blown out of the water! The atmosphere was hauntingly eerie, pulling me in and making me feel completely isolated... stranded in the middle of nowhere.
And that being—it was calling to me, urging me to feed it more and more. I could feel chills rattling through my bones as I played, completely immersed in the spooky vibes. It was a thrilling ride!
The only thing that pulled me out of the experience was the fading-to-black transition—it wasn’t working quite right. But honestly, that’s such a small hiccup compared to the incredible experience overall.
Whoever is behind CapCrowStudios, hats off to you! You have an amazing talent for crafting retro horror games. I’m already excited to see what you create next!
I had an absolute blast playing your short game, The Dog! While I wish the experience had been a bit more drawn out to really savor the story, what’s there is fantastic. The narrative pulled me in, and that twist at the end? Wow—it completely caught me off guard! It was such a clever and satisfying way to wrap things up.
This game packs a lot into a short runtime, and I can’t wait to see what else you create in the future. Amazing work!
Secrets of Sundown is an intriguing and eerie game with tremendous potential, but it falls short due to several bugs and glitches that disrupt the experience. While the controls feel a bit clunky at times, the developer has done an impressive job creating a detailed car mechanic system, especially for an indie game.
I sincerely hope to see updates in the future, as with some additional polish and refinement, this game could truly shine. Please consider this feedback as constructive advice and an invitation to explore areas of improvement—many of which I discuss in my video.
Despite its flaws, I had a lot of fun playing Secrets of Sundown and am excited to see more from the developer in the future. Keep up the great work!
I loved it. I am out of words and for it to be your first indie game I am astonished with the work that you have put in. I love the check point mech so much, the suspense leading up was fantastic, and the ending wrapped up the short story. I am looking forward for more Nightmare Files titles!(The only issue the game had was the door system. It was nice touch to have them shut adding to the effect of a creepy house but could have gone through without it.) Keep up the work <3
I really enjoyed your horror game! It has a nice and subtle taste of modern horror. I love the game having two endings but sadly didn’t get the first ending. I did enjoy that the killer was a normal looking guy. Other than having a great short horror game I would love to see a longer horror experience from you! <3
I finished playing but do have some note and wanted to say I love the idea of only going forward and being forced to chase after a maniac in the vents but the only flaw I have are you reuse one jump scare animation and that you play the same audio cues. I think you should have more jump scare animations or sound bites that drag on the horror element. I did not complete the game due just crawling along the vent with the same noises being played and the repetition gets boring. I do think you have room for improvement and you have a great solid horror game idea but can put more effort in and really round a more engaging and thrilling/suspenseful story! <3 I had fun still