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NostarckDev

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A member registered Mar 06, 2021 · View creator page →

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I mean,  I'm not saying the opposite, I would’ve loved to implement that, but I started solo development late on Sunday night like I said xD, I finished the game in that night and since the requirements said offline was fine, I focused on finishing the game, fine-tuning, search suitable music etc, but yeah, is something I would have loved to do and of course you totally right

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Hello, thanks for the feedback! At first, I implemented the aiming using the mouse, but after a few playtests including having my girlfriend and a couple of friends try the game, none of us liked how it felt. I initially thought the mouse would feel better, but after playtesting, it resulted in worse gameplay compared to using the arrow keys. Because of that, I changed the aiming controls to the arrow keys.


The leaderboard requirement said it could be offlineor online. I started development on Sunday night and I was busy with Christmas activities, so I prioritized finishing the game. I thought that wouldn’t be a problem because the requirements didn’t say it had to be online 😅, if I had started the development Friday or Saturday of course I would  have done it

Hello! Do you mean the ball got stuck in the right corner or the ball always went to the right corner? If is the second case, you need to aim the shots with the arrows keys.

haha! yes i just played it very good game i loved the gameplay!, thanks for the review!

I'm glad you enjoyed it!, yes i was thinking about adding obstacles as well, thank you for the review!

Thank you! <3

Thank you very much for your review, I really appreciate it!

Nice game!

muy buena idea de juego y esta bastante divertido, si considero que tal vez seria mejor dar un poquito mas de tiempo para resolver los anagramas. pero esta muy divertido el juego

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me gusto bastante este juego,  se siente el miedo al jugar, a mi me gusto que el enemigo me persiga por todo el mapa, siento que le agrega una bonita dificultad, ademas de que ayuda a mantener el miedo porque uno sabe que el enemigo anda buscandolo,  bastante divertido, solo le agregaria sonidos a los pasos para saber mas o menos por donde viene, eso si, en ocasiones el enemigo cuando esta un poco cerca se teletransporta hacia el personaje.

esta muy bueno, seria vacilon hacer que el personaje se pueda agachar para esquivar las balas