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NostarckDev

19
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A member registered Mar 06, 2021 · View creator page →

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(1 edit)

Very cool game! I enjoyed it a lot. The only thing I would suggest is making the controls more intuitive. For example, using WASD to move instead of the arrow keys, Space instead of Z to jump, and maybe E to interact. These are standard controls for those kinds of mechanics, and it will help your players understand the game faster, but other than that, very fun game and i love it!

Thank you! im  very glad you had fun playing the game!

Very cool idea! I really enjoyed the game and loved the art style too. I did run into a couple of error messages, but I was still able to play.

I really like how chill this game feels when I play it. Great job on capturing that feeling! The music, visuals, and overall vibe are just spot on

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Thanks for the feedback!

I actually considered adding a time mechanic, but that makes the game too dependent on luck, and I really want the leaderboard to be based on skill, not chance.

For example, what happens if you only have a few seconds left and, due to bad RNG, the exact letter you need just doesn't spawn? The player ends up losing simply because luck wasn't on their side.

By dropping the timer and using a health point system instead, I can guarantee that if a player loses, it's due to a mistake or lack of skill, rather than just bad luck

The game is made in such a way that letters needed will appear almost always but still there is a chance to have bad luck and wait a couple more of seconds waiting for the right letter just for bad luck

Thank you! I'm glad you like it!

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Yes, sorry about that! I ran into an issue with the leaderboards on the WebGL build. I've actually already fixed it on my end, but I can't update the submission until the voting period is over :( Thank you so much for the kind words, glad you like the game!

Edit: I updated your score to 41 in the leaderboard xD

I really had a good time playing this one! nice job

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I mean,  I'm not saying the opposite, I would’ve loved to implement that, but I started solo development late on Sunday night like I said xD, I finished the game in that night and since the requirements said offline was fine, I focused on finishing the game, fine-tuning, search suitable music etc, but yeah, is something I would have loved to do and of course you totally right

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Hello, thanks for the feedback! At first, I implemented the aiming using the mouse, but after a few playtests including having my girlfriend and a couple of friends try the game, none of us liked how it felt. I initially thought the mouse would feel better, but after playtesting, it resulted in worse gameplay compared to using the arrow keys. Because of that, I changed the aiming controls to the arrow keys.


The leaderboard requirement said it could be offlineor online. I started development on Sunday night and I was busy with Christmas activities, so I prioritized finishing the game. I thought that wouldn’t be a problem because the requirements didn’t say it had to be online 😅, if I had started the development Friday or Saturday of course I would  have done it

Hello! Do you mean the ball got stuck in the right corner or the ball always went to the right corner? If is the second case, you need to aim the shots with the arrows keys.

haha! yes i just played it very good game i loved the gameplay!, thanks for the review!

I'm glad you enjoyed it!, yes i was thinking about adding obstacles as well, thank you for the review!

Thank you! <3

Thank you very much for your review, I really appreciate it!

Nice game!

muy buena idea de juego y esta bastante divertido, si considero que tal vez seria mejor dar un poquito mas de tiempo para resolver los anagramas. pero esta muy divertido el juego

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me gusto bastante este juego,  se siente el miedo al jugar, a mi me gusto que el enemigo me persiga por todo el mapa, siento que le agrega una bonita dificultad, ademas de que ayuda a mantener el miedo porque uno sabe que el enemigo anda buscandolo,  bastante divertido, solo le agregaria sonidos a los pasos para saber mas o menos por donde viene, eso si, en ocasiones el enemigo cuando esta un poco cerca se teletransporta hacia el personaje.

esta muy bueno, seria vacilon hacer que el personaje se pueda agachar para esquivar las balas