I mean, I'm not saying the opposite, I would’ve loved to implement that, but I started solo development late on Sunday night like I said xD, I finished the game in that night and since the requirements said offline was fine, I focused on finishing the game, fine-tuning, search suitable music etc, but yeah, is something I would have loved to do and of course you totally right
NostarckDev
Creator of
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Hello, thanks for the feedback! At first, I implemented the aiming using the mouse, but after a few playtests including having my girlfriend and a couple of friends try the game, none of us liked how it felt. I initially thought the mouse would feel better, but after playtesting, it resulted in worse gameplay compared to using the arrow keys. Because of that, I changed the aiming controls to the arrow keys.
The leaderboard requirement said it could be offlineor online. I started development on Sunday night and I was busy with Christmas activities, so I prioritized finishing the game. I thought that wouldn’t be a problem because the requirements didn’t say it had to be online 😅, if I had started the development Friday or Saturday of course I would have done it
me gusto bastante este juego, se siente el miedo al jugar, a mi me gusto que el enemigo me persiga por todo el mapa, siento que le agrega una bonita dificultad, ademas de que ayuda a mantener el miedo porque uno sabe que el enemigo anda buscandolo, bastante divertido, solo le agregaria sonidos a los pasos para saber mas o menos por donde viene, eso si, en ocasiones el enemigo cuando esta un poco cerca se teletransporta hacia el personaje.

