Very cool game! I enjoyed it a lot. The only thing I would suggest is making the controls more intuitive. For example, using WASD to move instead of the arrow keys, Space instead of Z to jump, and maybe E to interact. These are standard controls for those kinds of mechanics, and it will help your players understand the game faster, but other than that, very fun game and i love it!
NostarckDev
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Thanks for the feedback!
I actually considered adding a time mechanic, but that makes the game too dependent on luck, and I really want the leaderboard to be based on skill, not chance.
For example, what happens if you only have a few seconds left and, due to bad RNG, the exact letter you need just doesn't spawn? The player ends up losing simply because luck wasn't on their side.
By dropping the timer and using a health point system instead, I can guarantee that if a player loses, it's due to a mistake or lack of skill, rather than just bad luck
The game is made in such a way that letters needed will appear almost always but still there is a chance to have bad luck and wait a couple more of seconds waiting for the right letter just for bad luck
Yes, sorry about that! I ran into an issue with the leaderboards on the WebGL build. I've actually already fixed it on my end, but I can't update the submission until the voting period is over :( Thank you so much for the kind words, glad you like the game!
Edit: I updated your score to 41 in the leaderboard xD
I mean, I'm not saying the opposite, I would’ve loved to implement that, but I started solo development late on Sunday night like I said xD, I finished the game in that night and since the requirements said offline was fine, I focused on finishing the game, fine-tuning, search suitable music etc, but yeah, is something I would have loved to do and of course you totally right
Hello, thanks for the feedback! At first, I implemented the aiming using the mouse, but after a few playtests including having my girlfriend and a couple of friends try the game, none of us liked how it felt. I initially thought the mouse would feel better, but after playtesting, it resulted in worse gameplay compared to using the arrow keys. Because of that, I changed the aiming controls to the arrow keys.
The leaderboard requirement said it could be offlineor online. I started development on Sunday night and I was busy with Christmas activities, so I prioritized finishing the game. I thought that wouldn’t be a problem because the requirements didn’t say it had to be online 😅, if I had started the development Friday or Saturday of course I would have done it
me gusto bastante este juego, se siente el miedo al jugar, a mi me gusto que el enemigo me persiga por todo el mapa, siento que le agrega una bonita dificultad, ademas de que ayuda a mantener el miedo porque uno sabe que el enemigo anda buscandolo, bastante divertido, solo le agregaria sonidos a los pasos para saber mas o menos por donde viene, eso si, en ocasiones el enemigo cuando esta un poco cerca se teletransporta hacia el personaje.


