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nosenss

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A member registered 95 days ago · View creator page →

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Thanks a lot for the feedback! I actually noticed a ton of bugs right after submitting, so I’ll definitely fix the piece overlap issue after the jam. I’m also going to rethink the overload warning system since it currently doesn't really build up tension properly, and I might add another mechanic to push players into taking more risks.

Really cool and unusual use of character sizes as a mechanic — it's genuinely super addictive. The music is a bow of respect, it's the soul of the game and sounds amazing. I love this kind of mechanic twist in games — it's super cool.

Really appreciate that! Wanted it to feel like all the pieces (mood, pacing, sound) were pulling in the same direction, so hearing it landed that way means a lot.

Thanks so much, that really means a lot! Glad it hit for you.

Thanks so much, really glad it landed! 

You're spot on about the 60% issue — that's exactly the gap I need to close.  Adding a minimum quota / escalating pressure so playing it safe stops being  the optimal move, and pushing your stack closer to the jam threshold actually becomes worth the risk. Fixing that.

Appreciate the sharp feedback — this is super helpful.

thank u!

Thanks a lot for the feedback!

Yeah, after submitting the project for the jam, I realized that the game was missing a clear goal and a sense of risk to give everything a purpose. I definitely overlooked that aspect during development. In the future, I’ll make sure to focus more on having a solid final objective and mechanics that push the player to take risks!

loved how you executed the mechanics, the graphics are stunning, and the concept is just brilliant

cool take on flappy bird with the size changing mechanic, really liked it

love the minimalist aesthetic, looks really stylish. keep it up!

love when you combine multiple mini-games into one, good idea

platformer + shooting combo feels great, graphics are top notch, keep it up!

dude this is really solid. juicy animations and particle effects, love that you can move between floors, music's great. honestly this feels like it could be a full game

solid foundation for a game. could use more animations, punch up the visuals a bit more, but overall it's well-made. think you could polish this and actually use it to teach others

took a familiar mechanic and reworked it well, graphics are really solid, sound's nice, controls feel good. looks simple but it's actually a well-made game

thanks, glad it hit that vibe for you

thanks man, appreciate it

thanks for catching that:) appreciate the rating

Awesome reimagining, awesome concept. Seriously cool — you gotta keep building this!

Super cool concept with the constant game switching — the music, the atmosphere, all of it. Awesome work. Genuinely happy I stumbled on this little game.

Ran into a couple of bugs in the web build — the AI opponents were acting up and the music never played. But overall, lovely nostalgia trip. Felt great to be back in MotoGP.

Damn, fun game — but please look into the controls at some point. Would be great to aim shots with the mouse instead of having to line up every pixel by hand; it gets fiddly. The timed round mechanic is a really nice touch though, and the whole story is great.

Concept is clear, all good. Only note: swap the default fonts for something with more character at some point and this'll look insane.

Simple but rock-solid concept. Really hope you keep developing this.

Dope

GG, this slaps

Damn dude, awesome game. Sound wasn't working for me — could be a me problem. But throw in some real graphics, a bit of story and stuff, and honestly this looks ready to ship. Would also love a clear goal and someone to compete against — that'd make it perfect.

Dude, I just really want a story in this — it's so damn cool, would love to see a full release down the line.

Nice game

Ha, glad the pun landed 😄 Thanks so much for playing and for the video — this genuinely made my day. It's my first prototype, so hearing "I wish I had more to play" is exactly the kind of feedback I needed. More coming soon!

Hi! You've got a really solid concept here — driving a car in circles and smashing zombies. Here's what I'd like to see in the game.

Overall, it's a good concept, the cards are clear, the game loop is understandable. What's not clear yet is the purpose of killing zombies. What's the end goal? What's the point of running them over with the car? It's obviously just for fun, but the player needs at least some minimal goal so it's clear why you'd upgrade the car and kill zombies. In other words, you need some kind of kill counter, or unlocking a new location the player can drive to, or something along those lines.

Of course, I'd love to see better physics, so the car's appearance changes with every upgrade. I'd also like clearer physics with knockback, so zombies can go flying — that would make it feel way more epic.

Here's an important issue: I held down "forward" and "right," or "forward" and "left," and I basically just drove in a circle the whole time, with nothing stopping me from abusing that. So the way zombies approach the car needs to be adapted somehow, so they come at you from different sides and you can't exploit this mechanic.

Other than that, it's great — keep going, keep upgrading the game. You're on the right track, really strong concept.

I understand

thx

first comment from the dev — come in, the water's fine, I don't bite. drop any feedback, bugs, or existential questions about campfire survival here.