Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Norsehound

3
Posts
29
Followers
3
Following
A member registered Mar 14, 2020 · View creator page →

Creator of

Recent community posts

Hey RTokarczuk, thanks for giving it a look! Know that I've just updated the game as well!

1. There is no facing in this game, so Mogoth can go "forward" any direction. Mogoth is limited by obstacles.

2. This is a bit of future proofing for a larger box expansion I'm working on now called Andoril, which will have water. I should probably knock it out here because I don't have room on the back to talk about the exceptions for water :(

3. Flip-then-destroy has been removed for the latest versions of this, now it's one-hit-destroy. However, Vaiar units have slightly worse stats on their reverse face, so by activating a unit to attack with you risk getting destroyed easier. We'll see if this sticks- I might reverse that to be just an exhausted side to show those units were activated.

Thanks again for giving it a try!

How did you make these? They look fantastic!

Thanks for your interest!

+ The intent was that activated defenses can be attacked while hidden ones could not. I may have overlooked this in the rules.
+ The star is the target zone's score.
+ All units can only engage one target at a time in a phase, so the defense unit can engage only one of the two aircraft.
+ No, the area can be attacked without elliminating the AA present there.
+ Yes, once exhausted (v3) it can still be engaged by defensive fire. Aircraft have to survive the gauntlet.
+ Yes, defense aircraft can pursue and engage an enemy aircraft multiple times. Additionally they can share a border edge with an enemy fighter, but cannot attack it.