Great intro and interesting premise so far!
On the fetish aspect, will Scout get fatter in the future?
Norio27
Recent community posts
The issue is that you either go full damage and the game is trivially easy to the point you immediately delete any enemy that shows up, or you don't, and some glaring issues start to show up. Have you tried a full mobility playstyle or a mixed playstyle that doesn't maximize raw damage output? The TTK becomes extremely awkward, and the mobility you gain doesn't make up for the damage and range you lose. This is why it's a balance issue and why it would be troublesome and lenghty to finetune with a penalty system.
Looked good.
The difficulty curve in avoiding damage was way too stiff, though. I can imagine this becoming hell to balance with a death/redo system, since you'd need bigger maps or a better perks scalings.
The issues are that you are mainly forced to choose between damage and mobility, and enemies scale faster than you can upgrade, so you either have enough damage to kill them fast and level up fast and little mobility (sentry gatling gameplay) or have enough mobility to dodge things, but no damage and no range and get swarmed by enemies.
In the later stages you are constantly swarmed by enemies even with a high damage and high range setup. And a mixed build of damage and mobility still struggles hard.
As for AI usage, I think you've applied it in a very creative and interesting way! I know the discourse around AI has gotten extremely biased against AI in the creative sector, and I'm personally anti-AI in a sense that I'd hate for AI to completely replace human made art and I extremely dislike that it was built upon stolen works, BUT your blend between cutesy hand drawn art and semi-realistic cartoony style AIgen portraits was a very positive experience overall, reminiscent of Metal Slug's style in a sense and the gameplay was fun, the enemies being pretty damn accurate was very surprising too.
So yeah, good luck with your next project!
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Reporting bugs & oddities:
-The UI gets bugged doing basic actions and doesn't debug itself, this is particularly annoying for the part-time job, because it prevents you from seeing where your shapes in tetris will land
-Fullness doesn't seem to affect belly bloating levels, except for Sophia during certain stages (2-4?)
-Not sure if intentional or a bug, but reporting anyway: after stuffing themselves silly during random events, the girls will just go back to having 0 fullness and an empty belly
-I've only seen 2 stages for the MC, I think the last ones might be bugged? Even at 170+KGs the dialogue will be something like "I'm so thin, I'm so flat" and the picture will reflect on that.
-Not sure if a bug, but Hazel stays relatively thin compared to Sophia and Rebecca, which both just turn into tubs of lard (godbless)
-At 400KGs the girls will just stop interacting with food and say they aren't hungry anymore
-Sometimes the characters will copy the lines of other characters and appear over their UI
Also the art and writing is great, and you totally nailed it! Thank you so much for this game!