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NordicDestiny

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A member registered May 10, 2023 · View creator page →

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Story Rating - ★★☆☆☆ The game lacks certain story details that could add more charm into the worldbuilding. The intro is great and helps establish why we are here at this island, but other than the ending, we don't get much else. I would love to see more story elements sewn into the levels to help immerse a sense of urgency to get back to the world the hero remembers. 

Menu/Items Rating - ★★★☆☆ The beginning  of the game was a bit rough and from user error, made the game way harder. Once I took a second and went through the menus and read carefully, the game became easier but still challenging enough to warrant effort. --Reading things is crucial in this game.--

 Combat Rating - ★★★★☆

The combat was fresh with different skills having differing effects from one another. The monsters having different tactics made the combat feel fresh and kept things from becoming stale. Upgrades are vital to your survival within the combat.

Gameplay Rating - ★★★☆☆

Crafting is the center focus when it deals with progression. Without crafting upgrades you may as well get used to dying ALOT. There are items that are craftable that allow you to pull yourself out of the dungeon early, but the explanation was easily missed making this game feel more grindy without that said item.

Nordscore- ★★★★☆

Even when this style of game isn't my cup of tea, I still enjoyed every moment I spent within it. I recommend others to play this game and seek out it's charm. To the dev, you know what you're doing and it's clear in this game. Hats off to you.

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Epic Wings I **Pre-Remaster Review**

Story Rating - ★★★★☆

The story is well crafted, although the dialogue can be rather hard to read considering the main characters way of speaking. Side characters have bits of lore to them, but it's hidden behind obscure powered up modes that are hidden throughout the world.  It made me frustrated that I had to hunt down the "powered up" forms of characters to enjoy their rich story.

Menu/Items Rating - ★★★☆☆ 

There are plenty of items to equip and use within Epic Wings. I enjoyed the names of quite a few of them. The shop menus can be a bit of a hassle to see which weapons upgrade who, but once I figured it out, it became easier to choose what weapons I gave party members.

 Combat Rating - ★★☆☆☆

The combat can be repetitive and sometimes outright boring at some parts of the game. The insanely high encounter rate mixed with certain skills being broken,  made abusing them to wipe the floor with enemies the clear path. In late game, the combat is almost unfair unless you hunt down the parties ultimate forms and at which point brings the game back to the standard combat found prior.

Gameplay Rating - ★★★★★

The maps are filled with things to see and stuff to do. Once you unlock your helicopter mount the world opens up and the pacing increases dramatically. I was unfortunate and landed the helicopter on a tile that locked it away from use, but the dev had put in a failsafe in the means of an NPC that can teleport you around the map.

Nordscore- ★★★★☆

Epic Wings gives breath to JRPGs in the way that it's world building and character building are done. However, this series stands on it's own using it's own concepts by keeping things fresh and interesting. It's a shame that this story doesn't continue in Epic Wings II, but I hope to see Snock and his pals again in future installments. I recommend Epic Wings to anyone that enjoys classic JRPGs.

I hear you! "Nordic, you are remastering Legend of Zephyr so why make a sequel to your first game?" Well, disembodied voice, I felt like it was necessary for me to build the sequel to alleviate the workload of Legend of Zephyr and to continue building the morale for both projects. Legend of Zephyr II is being built differently than Legend of Zephyr. Legend of Zephyr was built as a story on rails with combat. Legend of Zephyr  II takes this idea and expands it while including exploration and party building so no two players will have an identical experience.

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Hey there everyone! I wanted to post the project without a playable download link just to show off what I've been up to.

This project is a remaster of my first project I had ever made back when I used RPG Maker MV. This is being developed on RPG Maker MZ and I intend to be as faithful as possible to the original while still taking liberties like better storytelling, mapping, combat flow,  items, weapons, and armor. 


I hope to craft an experience that is enjoyable for new players and veteren players alike. So, what is the roadmap you may ask?


To do List:

1. Complete the database

2. Finish creating all the art assets needed for House of Oblivion

3. Create Starfall Village Map

4. Create Festival Square Map

5. Create Crispbreeze Way Map

6. Create Falls End City / Harbor Map

7. Create Falls End Sewer Map

8.  Create Mystic Map

9. Create Emerald Forest Map

10. Create Tower of Wind Map

11. Create Ambalan Crevice Map

12. Create Bolor's Divide Map

13. Create Solaris Pass Map

14. Create Solaris Outskirts Map

15. Create Solaris City Map

16. Create Upper Solaris Map

17. Create Solaris Castle Map

18. Create Grumblerock Path Map

19. Create Abachi Desert Map

20. Create Ruins of Purria Map

21. Create Timelode Crypt Map

22. Create Timekeeper's Abode Map

23. Create Million Manor Map

24. Create Time Lost Forest Map

25. Create Emberflame Mountain Map

26.Create  Sizzlebreach Beach Map

27. Create Sailor's Refuge Map

28. Create S.S. Elizabeth Map

29. Create Void Castel Map

30. Create Chick Catch Minigame

31. Create Frank's Funpalace Map

32. Create Games for Frank's Funpalace

Some of the sounds sound like they were used on a game called "Peglin". Neat.