Story Rating - ★★☆☆☆ The game lacks certain story details that could add more charm into the worldbuilding. The intro is great and helps establish why we are here at this island, but other than the ending, we don't get much else. I would love to see more story elements sewn into the levels to help immerse a sense of urgency to get back to the world the hero remembers.
Menu/Items Rating - ★★★☆☆ The beginning of the game was a bit rough and from user error, made the game way harder. Once I took a second and went through the menus and read carefully, the game became easier but still challenging enough to warrant effort. --Reading things is crucial in this game.--
Combat Rating - ★★★★☆
The combat was fresh with different skills having differing effects from one another. The monsters having different tactics made the combat feel fresh and kept things from becoming stale. Upgrades are vital to your survival within the combat.
Gameplay Rating - ★★★☆☆
Crafting is the center focus when it deals with progression. Without crafting upgrades you may as well get used to dying ALOT. There are items that are craftable that allow you to pull yourself out of the dungeon early, but the explanation was easily missed making this game feel more grindy without that said item.
Nordscore- ★★★★☆
Even when this style of game isn't my cup of tea, I still enjoyed every moment I spent within it. I recommend others to play this game and seek out it's charm. To the dev, you know what you're doing and it's clear in this game. Hats off to you.