I hear you! "Nordic, you are remastering Legend of Zephyr so why make a sequel to your first game?" Well, disembodied voice, I felt like it was necessary for me to build the sequel to alleviate the workload of Legend of Zephyr and to continue building the morale for both projects. Legend of Zephyr II is being built differently than Legend of Zephyr. Legend of Zephyr was built as a story on rails with combat. Legend of Zephyr II takes this idea and expands it while including exploration and party building so no two players will have an identical experience.
NordicDestiny
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Hey there everyone! I wanted to post the project without a playable download link just to show off what I've been up to.
This project is a remaster of my first project I had ever made back when I used RPG Maker MV. This is being developed on RPG Maker MZ and I intend to be as faithful as possible to the original while still taking liberties like better storytelling, mapping, combat flow, items, weapons, and armor.
I hope to craft an experience that is enjoyable for new players and veteren players alike. So, what is the roadmap you may ask?
To do List:
1. Complete the database
2. Finish creating all the art assets needed for House of Oblivion
3. Create Starfall Village Map
4. Create Festival Square Map
5. Create Crispbreeze Way Map
6. Create Falls End City / Harbor Map
7. Create Falls End Sewer Map
8. Create Mystic Pass Map
9. Create Emerald Forest Map
10. Create Tower of Wind Map
11. Create Ambalan Crevice Map
12. Create Bolor's Divide Map
13. Create Solaris Pass Map
14. Create Solaris Outskirts Map
15. Create Solaris City Map
16. Create Upper Solaris Map
17. Create Solaris Castle Map
18. Create Grumblerock Path Map
19. Create Abachi Desert Map
20. Create Ruins of Purria Map
21. Create Timelode Crypt Map
22. Create Timekeeper's Abode Map
23. Create Million Manor Map
24. Create Time Lost Forest Map
25. Create Emberflame Mountain Map
26.Create Sizzlebreach Beach Map
27. Create Sailor's Refuge Map
28. Create S.S. Elizabeth Map
29. Create Void Castel Map
30. Create Chick Catch Minigame
31. Create Frank's Funpalace Map
32. Create Games for Frank's Funpalace
Major overhaul is underway.
Class System
-changed how classes work.
-classes each have their own unique abilities
-enemies will follow the same rules as classes
-some enemies will be dual class
Character Updates
-One of each class will be recruitable into the party.
-Vesper, Hannah, Reid, and Hunter will be the only one in cutscenes regardless of party comp.
Combat Updates
-Removed all prior abilites
-added new class abilities that help diversify each class to give each it's own identity.
Class Updates
-added Veinpyre
-added Sunburster
-added Jader
-added Woodworker
-added Mercycaller
-added Stormheart
-removed White Mages
-removed Black Mages
-removed Red Mages
-removed Green Mages
-removed Blue Mages
-removed Gray Mages
-removed Pink Mages
-removed Lime Mages
-removed Sky Mages
-removed Maroon Mages
-removed Emerald Mages
-removed Navy Mages
-removed Brown Mages
-removed Purple Mages