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Nordaca

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A member registered Dec 15, 2020 · View creator page →

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Hello! Thanks for replying. Don't worry about the particles, turns out my GPU was fried...gonna have to get the warranty peeps to fix it, I guess. So yeah, I'm sure the optimization is just fine! Good luck with your project man!

Hello! I'm not well versed in C++ (I mainly use JavaScript and C#), but I just thought I'd give you some pointers that seemed to be in the game. First and foremost, something in the engine struggles with the dust particles. I don't know if there is a way to cull particles/not render them depending on how many there are, or maybe you could change it in the option menu in a (maybe upcoming) update! another thing is: there is no failstate for the player if they fall off the track. I understand that it's probably not really worth it because hitting esc brings you back to the start, but putting a trigger (or even just a per-frame check of your y-value to make sure it doesn't pass a threshold) could really help the game out. Otherwise, this is really impressive for what I'm assuming is a one-man operation. Totally would love to check out the dev progress (which is what I'm doing rn!!!)

It seems that this happens when switching to fullscreen midway through a transition.

___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object oBattle:
Trying to use non-existing surface.
 at gml_Object_oBattle_Draw_73 (line 7) -                      surfTransition,
############################################################################################
gml_Object_oBattle_Draw_73 (line 7)

I had thousands upon thousands of viruses. I couldn't go to any websites other than itch.io for some reason; so I looked for antiviruses on here! How lucky that I found this.

Edit: well shit, at least I had a good time

I really, REALLY want someone to remaster this into a 3D/2D adventure game where you explore the caves and have to avoid "Father"

When I saw this game, among the literal thousands of ITCH.IO horror games, I just looked at it and said to myself: oh, another PS1 spooky game! When I decided to install it (hesitantly, of course) I was met with one of the most concise and beautiful stories from an indie PS1 horror game I have seen in a long, long time. Spoilers from here on out.

The story was...sad, but also hopeful. From what I can gather, a man was drinking so heavily after his wife died, so much so that the daughter, neglected, took care of herself and wished to be apart of the father's life again.

She then ended her own life.

Afterwards, the Keeper decides to close up shop (figuratively, of course) and remove the light bulb from his cursed tower. He leaves the island, neglecting it.

He returns God knows how long later, only to see the place in a state of disrepair, the memories within him so far suppressed it hurts his very soul so much so he can barely remember anything other than the name "Jessica." This is beautiful on so many levels, and the ending, whilst I predicted it, was still a bit of a page turner and kept me invested.

I would one hundred percent recommend this short, 25 minute to 30 minute long game to absolutely anyone. The amount of effort you put into this surely shows how much you love this project. I hope to see more like this from you soon.

On a more critical standpoint, looking at it as a "game" and not a "interactive story", you may or may not notice some flaws. The movement isn't really ironed out as much as I would like and it feels uncomfortable to play (which might have been an aesthetic choice, I wouldn't know). This is my major issue with the game, but a smaller one is how little indication there is of where to go. I liked the small island and the aesthetic of the game so I kept playing, but I can see some issues arise when players who aren't invested in that sort of stuff might be giving up halfway through. Maybe some indication on things like the grandfather clock might have been helpful. Obviously I could have just missed something.

Finally, I think that even if it was hard for me to find the items and/or figure out where the hell to go, I think that the lack of "jumpscares" was helpful in making me not shy away from this and really proving that it's a worthwhile experience that anyone can enjoy. Also the story was just told so perfectly that I was invested without wanting to rush to just "get to the end". I also think that the difficulty of finding where the hell things are helped me immensely to really see all that the island had to offer. For instance, I would have never ever figured out about the gravestone in the side garden had it not been for me getting stuck.

Final rating? 9/10.

Bravo.

fuck you this is

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Can't wait for this game to be released, it easily can go against games like Hollow Knight. Try to add more variety with weapons and take notes from dynamic situations caused by player input, as it seamlessly integrates both gameplay and level design. Thanks for releasing this game, it's awesome.

This game is brilliant in almost every way. Let me start about with a few criticisms though. There is definitely a drop in performance when you load a save. I don't know if it's unoptimized reading of the file or something; but it's noticeable at best. At least for me, it might vary across devices.

The artwork direction was very good for this demo, I really loved the color pallet and contrasting hues and colors that you used. The main "brick" tile was pretty mundane after a while, I suggest making a cracked variant and spreading it across your rooms.

Overall, very fluid animation. It's definitely your strong suit. The satisfaction of landing a perfect movement combo feels really nice, but I think that the specific rules of movement were introduced a bit too quickly, maybe a bit more demonstration of how to preform an off-the-wall air dash double jump.

Not to say that these skills can't develop, but It would be more fun if these skills were taught earlier on. I haven't played through the entire demo, it's pretty hefty and generous. I will definitely keep an eye out once this game is available. Thanks for giving me and others a great experience, whether or not they liked it.

sasquatch watching porn


10/10

what the hell

THIS IS CRAZY. I wonder how you made it in Twine, of all engines! I'm working on my own RPG, so props to you! May I ask how long it took to make?