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norct

30
Posts
2
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A member registered Jan 02, 2025

Creator of

Recent community posts

yeah looks like I messed up the win export. Thanks for taking the time to try. I will upload a functioning build after the jam. Wish you guys a great rest of the jam.

Turns out I messed up the win export. Thanks for taking the time to try to play it. I will upload a functioning build after the jam. I was able to run the dmg myself, I hope it works fine for you too.

Yeah looks like I messed up the win export. Thanks for taking the time to try to play it. I will upload a functioning build after the jam.

Yeah looks like I messed up the win export. Thanks for taking the time to try to play it. I will upload a functioning build after the jam. Thank you for the tutorial too.

I messed up the win export. Thanks for taking the time to try to play it. I will upload a functioning build after the jam.

This is a great game! I loved how all the philosophy, story and the theme behind it is woven into the mechanics. I learned to move and then attack through existentialism which was fun. The combat felt a a bit clunky, I couldn't understand when I can attack or when I took damage or not. Still tho, I managed to finish the game bc the idea behind it made want to push through to see the ending. I love the art style too. Those code sequences makes a great addition to the atmosphere, that made me more immersed into the game. Even the little details like how you integrated the credits into the narrative structure of the game was worth the time. With polished combat this game would be perfect!

This is a great game! I loved how all the philosophy, story and the theme behind it is woven into the mechanics. I learned to move and then attack through existentialism which was fun. The combat felt a a bit clunky, I couldn't understand when I can attack or when I took damage or not. Still tho, I managed to finish the game bc the idea behind it made want to push through to see the ending. I love the art style too. Those code sequences makes a great addition to the atmosphere, that made me more immersed into the game. Even the little details like how you integrated the credits into the narrative structure of the game was worth the time. With polished combat this game would be perfect!

Definitely in the right direction I think, based on that vision. Another cool addition could be going extra speedy when you perfectly land in loops like in those early Sonic the Hedgehog games when you land on train rails. Well done!

Ver nice aesthetic, both art and music! I found it very soothing. At first the gameplay loop was a a bit unclear but then I saw your instructions which made it clear. It was very fun! (Also I realized you can actually jump forever, which was a very fun bug, just jumping endlessly and watching the view)

Very nice aesthetic, both art and music! I found it very soothing. At first the gameplay loop was a a bit unclear but then I saw your instructions which made it clear. It was very fun!

I was able to play the game as well and it was fun. It reminds me some of the browser games I played as a child which felt nostalgic. Controls needs some polish (better handling, something to show me that my speed boost is active etc.) i think but I like the cool ideas like the grappling hook. Overall I rly enjoyed this entry.

it is so funny to see a good meme turn into a good game. these puzzles are great! some of those really made me feel smart after solving. i love the pace you introduce new mechanics and present more and more complex puzzles with them. insanely polished for a few days. Well done!

these puzzles are great! some of those really made me feel smart after solving. i love the pace you introduce new mechanics and present more and more complex puzzles with them. insanely polished for a few days. Well done!

this was so much fun! I didn't think needed to catch chickens. I definitely love the base mechanic and art style is lovely too. I had a difficult time fully understanding what to do after i hit a chicken with my lasso and they kept getting loose. maybe a bit more guidance on that part to make it clear that player needs to move in the opposite direction. Other than that I enjoyed it a lot!

this was so much fun! I didn't think needed to catch chickens. I definitely love the base mechanic and art style is lovely too. I had a difficult time fully understanding what to do after i hit a chicken with my lasso and they kept getting loose. maybe a bit more guidance on that part to make it clear that player needs to move in the opposite direction. Other than that I enjoyed it a lot!

that would be perfect, but still one of the best entries i've played without the restart!

I like the idea behind these puzzles. the movement of the red blocks create a rythm so much so that sometimes it gives a vibe similar to crypt of the necrodancer. one thing is that the timing is too tight i think, at least for me. Overall, well done!

exactly the same issue i had. i rly like the sound and visuals tho

This is a very good game with a unique puzzle mechanic. I like the idea that past me does chores for future me. Only downside is that i couldn't find a way to restart the level because i did a stupid mistake or something didnt work as precisely as i expected. Overall this is great proof of concept and I would love to see a fully fleshed out version of this game with more levels, more juice, some story, and perhaps more past selfs per level as the game progress

innovative mechanic that just hooks you into a loop. perfect

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beautifully crafted mechanic

Play this hungry, it's more fun that way! Absolutely love your take on the classic snake, the mechanics you added are so much fun. Looping the snake for attack is brilliant. And I went crazy when the wizard said "Eat the world now".  Great art too. Idc this game is for the jam, i will keep it in my local and play every now and then. (btw Web build did not work for me, it seems broken somehow but it could be on my end. Mac build worked flawless.)

I love the game, challenging and extremely fun!

Its a pretty fun game and i like the fresh take on 2d platformers with a circular looping floor. platforming mechnics can be improved (adding coyote time, moving platforms moving the player as well etc), but i rly like the core idea!

It feels a lot like my work week in a condensed form. I would definitely love to see this game in a longer form, and get to know these characters properly. It would be just as addictive as Papers Please and Va-11 Hall-A combined.

Title accurate... I went insane.

One of the funniest Sisyphos games I've ever played... You have to play until the nd to truly get it tho

All distractive thoughts vanished... How did you create such beautiful art in four days...

monke proud of me 10/10

00.07.04 my best time!