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noragra

25
Posts
12
Followers
A member registered Mar 05, 2025 · View creator page →

Creator of

Recent community posts

Wow GG I'm not even sure that I went that far while testing the game haha

Yes i think thats my less polished subissons to a jam because i started really late 🤔

but im glad you liked it 😀 

I like the concept, but it quickly becomes almost impossible to make progress. Maybe I misunderstood something.
I don't see how the "divide" actions could be useful, and I was generating at most 200/sec while the prices were around 50,000.

Love it. I wish it has more levels :D

Yes I implemented that first but It looked unrealistic I didn't like it but I understand the frustration.

GG ! :D 

(1 edit)

Hi My discord is Maxime chms (game : Chrona)

i had à more elaborated idea attention first but i didnt have as much time as i thought. I wanted to make a first lever with 3 rooms then at the end you restart the game with mor rooms but with your tags remaining (but not on the same doors) 

Wow thanks.
I know I need to improve my UI management. 

WASD ans click

that's all

Wow that's so great.

Thanks :D.

wow thank you :D

Thank you for your feedback
The "fool by time" can : 
- Increase power 
- Decrease power

- Change the period of effects ('On Monday' becomes 'Odd days')

I know I could have done better with difficulty balancing if I had some more time. Maybe later ;)

with a lot of free time during 4 days. :D

wow thanks 😀 

Glad you liked it

1128$ !! Nice game. 

I hesitated to implement that but i also like the fact that choices are définitive.

Glad you liked it 😉 

Thx. 

i tried to change and draw all by hand To have an original look

Thx :D. 

thank you for your feed back. 

I had to publish one day earlyer that what i wanter intitially so i had to make choices. But i know the game could be better with more balance on prices and some possibilities to réduce Luck factor.

Thank you 😀 

Thanks :D.

i thought i would be able to work on it this week end too thats why i wanted to do that.

I had lots of ideas i wasnt able do implement. But im happy to have à playable version

popups appears faster and faster so if you pass 2 ou 3 minutes it's normal that's it starts becoming really difficult

All is deltaTime  calculated, Each time I tried it I managed to get a score between 2 or 3 minutes which was the goal because It's not the kind of game of which you want to play for a 30 minutes game.