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nopeitsburnt

38
Posts
A member registered Mar 08, 2026 · View creator page →

Creator of

Recent community posts

Oh. I now realize that it has a full screen button but I like the tiny one. Feels like I'm playing on a tamagatchi

Oh my gosh! I love the tiny game! It's very cute! And it fits the theme very well

I love the background. The sprites all go so well together and with the UI

Oh thank you for checking it out! Your game was adorable!!

Thank you so much! We're excited to add more on to it, but definitely ran out of time for the tutorial. I'll add more in the page description.

Love the art and the frog mascot!

So cute that you made a custom Godot cover for the loading screen to match your game. Very cool art style and a lot of awesome visual feedback! I had a hard time buying a card even when it seemed like I had enough money?


Love the animation in the starting cut scene! Skill issue but I was only able to beat one level (not the first one).  I love that in addition to a timing aspect, you're also incorporating "down" by having the level shrink down! The visuals are super clear and it's fun to keep trying but it keeps a fast pace. Looks great! I instantly pictured this one showing up in a recap video of the jam! It just looks so cool

The controls were very smooth, and I like the idea!

Cute! Very polished. I love the rotation around the level before starting and level 3 made me laugh trying to launch myself and then the rocks flying everywhere

Cute! But I was surprised that the timer didn't start until I had everything on  screen.

Hehe, I think Mark would like this one. You do a great job of scaling a single mechanic into different puzzles.

Interesting. I was a bit confused by the using 1,2,3 to switch types and when I would want to use one or another but the puzzle of "gravity" and bouncing pieces was pretty fun

I'm so glad someone else thought of a sad vampire! I didn't end up doing that for my game but it's such a fun interpretation of the theme! And I love your reserved color pallet. Looks cool!

So polished! I was very impressed with the art! And the conversations are very sweet. The UI is excellent!

Very funny and I was impressed when it wasn't just a few poses but rather you could combine poses by having the limbs move independently. That was clever! Rhythm games are hard to export to web but you found a good way to manage it

Thank you so much! I'm glad you had fun!

Since you mentioned the sunset, it could have been cool if the sunset changed the color of the scene as you ran out of time

So cute! Also I had a hard time with the butterflies and I'm glad I still got to see the rest of the game even though I didn't finish the first challenge

Cool art style! I had a hard time playing cause the camera sensitivity was pretty high. The graphics on the computer were great.

Very impressed by the ledge hang mechanic and animation

Hehe I loved how chaotic the kitchen got over time! And I laughed out loud when you lightly tap something with the knife (or it falls on accident) and completely eviscerates something. Very funny.

I also had the problem unfortunately. Tried full screen and windowed but the screenshots are cool! Reminds me of one of the stages in Ori

VERY fun. My favorite was when I jump-scared by a drawing prompt. Very polished!


Oooooh! I LOVE the art style! This reminds me of galaxy trucker but you get to actually pilot it. Super fun and pretty challenging but feels fair!

Thanks! 😊We're planning to add a menu/opening screen with a tutorial for sure haha!

Then we want to add some new "Juice" cards where you can smash two fruit cards together in a Juicer to get more powerful cards (most of the logic and cards are written but we didn't have enough time to implement it). One of the big things with deck building games is that it is often a good strategy to make your deck smaller so you draw the best cards more often but here that also impacts your health so finding a balance will be key.

Then we want to add more biomes (and make each one a little shorter than the current one so you can get through levels quickly). Maybe we'll also make a system to randomize enemy placement or vary your starter deck a little so each game is a little different.

Lastly, some more sounds (one for each card you play making a silly little noise) and some more animations for when you shuffle your discards into your deck or play an attack card!

Thanks so much for the feedback! I'm glad you liked it!

Thanks! We were a little over ambitious with the number of mechanics (whoops!) but it was fun and I'm excited to add more to it!

Glad you liked it! We're planning to keep working on it after the jam!

Really cool and satisfying. I haven't seen any other games quite like that for this game. The sound effects really helped

Very fun and creative! Very satisfying to play. 

Cool puzzle. Hehe I think the character is walking backwards

An interesting map! I wasn't able to find my way out...

Very cool! I really enjoyed just walking around. A great core game play loop satisfying by itself but also a fun puzzle. If there was a way to make the controls simpler, that would be awesome but I really enjoyed it!

The area of effect for the vision on the dogs was super clear! The levels were challenging but fair! Nice!

I'm not able to start the game but I like the art!

Cute. I'm glad someone else thought of a falling vampire from the theme haha

Looks like the game end screens didn't end up in our final export! Sorry folks! Here's a preview of what could have been:

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