That's great! I hope to hear how it goes over!
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Many of the rules are written to be a bit on the vague side so the "rules" don't box you in to something that doesn't work with your story. If you come across some gray areas then just do what fits best.
For any roll that creates a new faction I would consider them a completely new entity, however, there's a few instances where you could consider them merged. The hive creating a monster is one of those instances, it could be a new queen that still lives with the hive, or, you could treat it as an ally that still rolls separately between ages but treats the hive as an ally and works together. Basically, it's up to whoever rolls to create the story and meaning of that result.
There are a few things that are meant to be map "beautifiers" and the shrine would be one of them. Little things like monuments, shrines, & landmarks to help add some fantasy character to the map.
You can also use shrines as an excuse to get your gods more involved in the story. The Pantheon section doesn't really do anything for the game unless you choose to use them. They are there to help you get ideas and create stories for certain groups. (New cult pops up and have a god of the moon. Maybe they're werebeasts?)
Heroes is something I've been thinking about for a long time but I haven't figured the best way to implement them. Either way, they'll be more for story than actually doing much to sway a roll or faction.
Thanks for the questions, I hope I've been somewhat helpful.
Not too brash at all, and I appreciate the thoughts. I’m still working on adding more to it to hopefully help with filling out the map a bit better, incorporate deities, and most importantly, add more variety to the rolls.
The challenge is trying to come up with a way to create a fun and simple fantasy map but with as much depth and story as possible, without going too overboard.
Thank you for the suggestions, I'm glad you're enjoying it.
I'm working my way to build a bit more depth into the game but I always overdo it and have to go back and simplify, so I'll get there!
I added the 3d6 to try and alleviate some of the duplicates but you're going to get quite a few similar rolls throughout the game. Nothing wrong with a reroll from time to time though, it's your world. I'm trying to avoid any "ignore the dice rolls" rules though, I think even though annoying sometimes, it makes for some interesting worlds.
I've had a few comments coming through about making minor factions a little more interesting. I added the quick "add a settlement" line after each era to help a little but I need to spend more time on it. I'll probably add a d6 roll at the end of each era but I'm trying to take the updating in sections.
I was hoping to see a hex map in here at some point! It looks great, and very discernable geographies.
I've added a "game length" section at the bottom of the rulebook. Let me know how these play out if you go for something other than Standard.
If you have more than 2 or 3 empires you may need a bigger piece of paper, and more time in the day!