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noobsaure

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A member registered Sep 26, 2020 · View creator page →

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Thanks! It's always fun to see how people can have different takes on a similar concept :D

Thanks for the feedback! I agree that more control would be beneficial, in particular over team composition. The initial plan was to let players choose 5 heroes from a pool of 8 but that did not happen for time reasons. Keeping non-defeated heroes for sure would also help a lot I think!

Thanks, I appreciate the feedback ! Initially I was going for choose 5 among 8 but I cut it early to try to be faster (we can see how that went :D) due to space on the screen and not having the time to implement card fanning. That and keeping non-defeated heroes (they have a chance of returning but no guarantee) would really give more control over the team I think.

Slightly is one way to put it indeed :D

I grossly underestimated the amount of code I had to write.

Sound is indeed something I want to focus on a bit  next time.

Nice gameplay and audio! I think you should remove the "send" button, many times I forgot to click it because I was expecting that dropping heroes on a slot would not require an additional step. It would also be nice to draft these cards!

I could not find out what to do :(

Gameplay is simple but quite fun, nice job doing this in 3 hours!

I liked the graphics and animations, but gameplay lacked tension, a timer would have been great indeed!

Nice description! I really liked the progression from having to fear for your life and pick carefully where to go to being more powerful while still having some kind of risk. The controls where a bit clunky however, especially the turning speed, I would expect it to be instantaneous.