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noobclearbomb

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A member registered 18 days ago · View creator page →

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Yeah haha that's on me. It was probably too much info to cram into a single phone call at the start (which was missable if not playing with headphones or audio). Congrats on beating it! I think you are probably the first to do so!

Thank you! That's exactly what I had in mind when I was creating this, so It's nice to see that I succeeded in that aspect! 

I can def feel where the inspiration comes from. I really like chaining bounces when you start to learn the right timings. However, the final jump on the 2nd stage is brutal. My left middle finger still hurts from spamming the S key. Great Job! 

It may genuinely be peak. Love the artstyle and the gameplay! I think some of the levels such as 4 were really well designed and made good use of enemy types! If there was one thing I would add, it would be either an overcharge type of shot that let you push yourself further or the ability to use your own momentum to barrel into enemies. 

I meant the shotgun boost

yeah i second that. Eventually all the shells will contain marbles.

I think that having a secondary dash ability was a really good addition. Pro-tip always shoot before you dash since the dash will use all remaining ammo anyway. The entrance to the third level was bugged for me though, so I wasn't able to finish it sadly. However, I still think that the theming was really strong and cute!

Fork army approaches

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I really liked the idea of having to circle enemies! Although maybe the character should be able to slightly outrun the chasers since there almost is no room to turn once it closes in and it's impossible to gain distance.