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Noobc0re

11
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A member registered Feb 26, 2017 · View creator page →

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I have done some bug-testing. And even though not all dice are shown when it gets too heavy performance-wise; it seems all dice are counted.

Yeah, the inspiration was literally Cookie Clicker. 

Interesting to hear how performance intensive it is. Since I had no issues(RTX 2070) I never considered performance when making the game. 

Looks amazing. Rules were hard to understand. No quit button?

The characters are what make the game. The games themselves feel a bit too luck based. Even though you can make the statistically smarter choice, it's not that much of an edge. Also no quit button? I like vibe and I like the idea. I really appreciate you can continue from the last opponent when you lose.

I think it's a good core-idea. Unfortunately it doesn't work great currently. The lasers are on for a bit too long and the flying with shooting encourages cheese tactics.

Clever idea with good elements. The rolling, the world and the ammo all work well. My only complaint would be that the character is a bit clunky compared to what they need to dodge.

Interesting. Must be a performance related bug. Thanks for letting me know!

That's a huge discrepancy! Which UI element did you read? 

My personal best is 26 rolls.

Could've benefitted a lot from mouse aim. But it's a fun and entertaining game.

Really nice game. Pleasant graphics and music. Simple concept, and you even have a display for how many jumps you have. I do wish that pressing down would let you fall faster, but that's a very minor personal complaint. Well done!