Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NonZeroStudio

3
Posts
2
Followers
A member registered Apr 14, 2026

Creator of

Recent community posts

For a simulator, I felt it lacked more on-screen information, such as an instrument showing the plane's alignment relative to the ground, movement on another axis, and behavior like a real physical object. The object can't loop; it just flies upwards indefinitely without losing lift. The mouse control also doesn't seem to make much sense; clicking A or using the mouse to the left makes it go to the right, and the inverted axis only works up and down, not sideways. It would work if there was a choice to select it. The UI is also very small; I missed having options to configure it.

nice game! I like the feedback on guns, especially on shotgun. For the ui I feel that was to small, and with all on red i cant instantly identify any text on screen, so i really dont see when i pick ammo, or health or another gun etc.

I really liked the shooting horde on dark, but for a random maze, i cant identify nothing basically, I was just press W and shooting when something came to me. Maybe with some part of light, even small ones, to help with direction. I lost my camera and aiming a lot cuz when a wall end and dont have anothe one close, is just dark and feels like i was aiming to sky.

Congrats for development!

cool game and i liked the polished systems you put, the camera tour before race, podium after grand prix, race lap info, and the other pilots time after each race. The music fits the theme for me, and the change in the last lap is a nice feedback (i liked the change each lap in the map with day, night and afternoon transitions). This details add a lot for experience, congrats!

I could win just the last race, the first one was adaptation, but the second i dropped first position to last one in the last lap in a row of powers hit me, its normal in this kind of game i think but senses like i could do nothing for it and after each hit feels like i was send to behind my original position. This is more like a feeling than a fact, but when i am behind in the race feels like is already lost after certain distance to other racers, I do not feel the "rubber banding" in this game (that system which reward less the first pilots and reward more the last one to make than more close and keep the race competitive).

I played in browser, and in the first two maps it was more laggy, the night road was cleaner. 

Cool to see your test map is possible to play