Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nonstopbrain

9
Posts
1
Followers
1
Following
A member registered Feb 12, 2017 · View creator page →

Creator of

Recent community posts

Thanks for the compliment, this Jam was definitely a great learning experience, will be using techniques learned and feedback given to hopefully come up with a more flushed out game

Thanks for the compliment

Thanks for the compliment, and well done on your game as well

Thanks for the compliment, the music not looping I'm unsure of the cause, the player teleporting is a bug that's as far as I'm aware only happens in certain situations on browser (tested on both laptop while away from home, and home desktop, only happened while out on laptop). Pause menu (as well as main menu and end screen) we used Maaack's Template (recommended by GWJ), altering end screen to display time alive. Everything seen during gameplay we created ourselves

Thank you for the compliment!

Thanks for the compliment, UI for main menu and settings we used Maaack's Template (recommended by GWJ) but for the most part everything during gameplay we created ourselves. Audio wise I had intended to add more SFX or update the music but was unable to think of melody that would work with looping.

Thanks for the compliment, enemies saying above player relative to x axis was what I was able to implement in time due to struggles figuring out optimal damage configuration. Player teleporting during animation may or may not be caused by either browser or internet as depending on setup, i have noticed it specifically happening on browser in certain situations while downloading it works fine (for the most part)

Thanks for the compliment and suggestions, audio wise I'm unsure of the cause my testing it does play for me. Settings wise it originally worked while testing in godot but I have noticed only Music slider working in browser.

(1 edit)

Not major issue but having the bullet be able to collide cause potential for player to damage themselves, another issue as far as I'm aware is unable to reach 3rd floor right side. Otherwise, well done