thanks for playing!! the fourth task is luck-based so you might get a duplicate polaroid (which won't count towards the 3 that you need to collect), but I will definitely be adding some kind of feedback to let the player know that it's a duplicate!
nomospace
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I really like clicker games, so this one is definitely up my alley!! I like the crafting aspect, and would definitely love to see new pearls being added in the future and maybe some way to customize the bracelets! The sfx played when angering the oyster is a little too long so it ends up stacking together when played in succession (but it might also be because I have my mouse's side buttons mapped to double and triple click, so I am clicking 6 times every press HAHA)
I love the art and fashimon designs!! I also like how the clothing items have different skills and synergies, like how the casual hats are able to add stats of another type when casual stat is gained! I can definitely see this clothing pairing mechanic being expanded on to create more types of builds!
I like the posing animations, would have loved if there were more things to do during the battles!
I love the capsule art, it looks like a minecraft painting! I think the speed of the bubbles in the minigames were a little too fast for me, I died a lot HAHA
The art and the color scheme was really good, and I was vibing with the music! I definitely did not expect the twist in game genres, and I had to tap out at the maze section because I was too much of a coward (ended up watching the rest of the game on kiki cake's stream)
This was really fun and the art and concept is amazing! At some point I stopped being able to resolve the pet's boredom and only fed and bathed them, but I managed to reach level 68! There is a good variety of stickers, at later levels I ended up just spamming all the stickers on the left-most spot of whichever pet I was currently taking care of.
The different corgi designs and backgrounds are really cute! I liked how the maze's full layout was shown in the first part of the maze, it became more like a memory game (I'm really bad with mapping out a maze in my head while walking through it, so the map was really helpful HAHA)
Would have loved if there were more objects that we could check behind and having some false hiding spots!
The different corgi designs and backgrounds are really cute! I liked how the maze's full layout was shown in the first part of the maze, it became more like a memory game (I'm really bad with mapping out a maze in my head while walking through it, so the map was really helpful HAHA)
Would have loved if there were more objects that we could check behind and having some false hiding spots!
The art and the gems are super qt! I had some trouble throwing the gems onto enemies on higher platforms, a line to show the trajectory of the throw would help! The floaty jumps took a while to get used to and I also quite liked how the character rotated during the double jump HAHA
In the combat stage, I would get teleported into the collecting stage if i pressed W on accident. Would be cool if different gem types had different abilities!