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Nomax

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A member registered Feb 01, 2023 · View creator page →

Creator of

Recent community posts

Thank you very much. Yes we deliberately do not show locked scenes, since scene hunting is just not the vibe we want to create with the game. Rather just for people to play and find what they find without the looming fomo of a big-ass lock icon somewhere.

Thank you very very much. We try to do our best and I’m glad to hear that it’s working for some people. :) Yeah I try to, at least. If someone takes the time to write something, it feels only fair to get something back.

He needs to have some super-power after all. :B

Sometimes the stars just align! :D

Thank you very much and yeh, we are of course always happy taking things like that on board to hopefully make it work a little more smoothly in the future. Though at least for now priority is first of all to implement the story parts, and later do whatever needs some reworking. So it’ll be a little while until we get to it.

Boat.

Thank you very very much! We’re giving our best :D

Yes, it’ll continue after it.

Hah, I appreciate the kind words and giving it a go. Yes, always gotta have some painted dogs involved.:D

Thank you very much :) It’s a rendition Sicilienne, a composition by Maria Theresia von Paradis.

Heyo, yeah thank you very very much for taking the time to compile your thoughts! Of course we’re always happy that you’re enjoying your time with it and yeh some feedback is always appreciated. Always good to have an outside view on what we’re doing after all.

I assume there most likely will be some adjustments here and there eventually, particularly in the earlier sections (They are early sections after all, and every project always needs a little while to find its stride). But, those will most likely be finishing-touches. Currently highest priority is to focus on making progress first and foremost. So it’ll be a while until we actually get to that.

And yes, there will be other themes for Nomax as well, it’s just that some approaches naturally yield their fruits earlier than others.

We don’t really have strict character routes as such. Characters don’t exist in a vacuum, and of course the main character is also sharing that small space with dozens of others. So no, you’re not doing anything wrong.

Thank you very much. Always appreciate kind words of course, and we’re happy that you’re having a good time with it!

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Itch might have disabled it since a lot of spammers used images to link to their virus bullshit to get around the spam filters.

Test TestTest

Noice, works. That’ll be heaps helpful when talking about potential spoilers. Thank you!

Oh huh, never seen that foldout option before. That's neat. How does it work?

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Thank you very much. :) There is gonna be something, but it'll probably still be a little while until we get to that.

It's just different sections being worked on in that case.

Thank you very much :) Art just takes a long time, so there isn't always the option to add a bunch of it. We might flesh out some moments with it at a later date, but for now the priority is to progress with the story and go with the vital pieces we can get done alongside that.

We might end up adding some at the very end where people feel some art is missing.

Thank you very much! :) Always wonderful to hear <3

Thank you very much! We're glad to hear that you've been enjoying your time with it. :)

Trying to switch to regular comments again. Let's see if the wave of spam bots has died down.

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This update is only 20 days old, give us some time lmao. You can find the dates of the next updates on the main game page.

Conway community · Posted in Art

Hey hey, thank you for letting me know, i'll have a look into it.

Hey hey, thank you very very much :) That's very high praise and I'm glad you're enjoying your time with it!

Hah thank you very much! Yeah I think we are pretty fortunate that none of the characters are particularly disliked (Aside from the ones that we obviously want to be.)
Thank you for the kind words and for enjoying what we're making :)

Hey hey, thank you for your input and the well wishes! I'm glad you've been enjoying your time with it. :)
Yeah it's something that we have thought about quite a bit, but in the end that's not really the game we want to create. We want some of the mystery to remain. Same reasy why we recently got rid of the "locked" images in the gallery.
From our side it's very much meant as simply the playing of a story. You start, see where it takes you and whatever you discover, you discover. So we stepped away from things like previewing locked images as a way to lower the FOMO of not having seen everything.

So yeh, that is our thinking behind it, and why, at least from our side, there won't be any guides coming.

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Don't date the guys then, since it contains both. 

Hey hey, happy to hear you enjoy it. :) 
A frigate would be the closest equivalent.

Yeah that'll be possible.

Yeah some of the placeholders were pretty neat :D

Ah alright, yeah I see what you mean. At first glance not really sure why it happens, but I'll investigate. Though don't expect a fix before the next Update at the earliest i'm afraid.

Oh, that is odd. Erm, ideally you'd provide a video forme to get a better idea of it. But if that isn't doable, then could you provide some info about if you play on PC, Mac or android, and where exactly it happens.

Hah, yeah been the plan from the beginning to have us essentially follow along the first time he works a shipping route from beginning to end. So yeah, cape town is going to be the end of the game.

Hey hey, will have a peek. Though if anything will change it won't be before the next update.

Mhm, Mando did a wonderful job with his morocco section and I'm so so happy to hear people are enjoying it :)

No problem!

Yeah, it's been on the to-do list for ever, so I'm glad to finally have gotten it to work :D

Aw man, thank you very much! Really appreciate the kind words :)

Just play. Don't worry about it. :)

The VN utilizes time skips, since ship journeys are slow as hell and filling out all days would not be feasible.